aboutsummaryrefslogtreecommitdiff
path: root/engines/agi
AgeCommit message (Expand)Author
2008-01-04Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).Kari Salminen
2008-01-03Fix another -Wuninitialized warnings - n could have been returned w/o having ...Max Horn
2008-01-03Silence a -Wuninitialized warningMax Horn
2008-01-03Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ...Kari Salminen
2008-01-03Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...Kari Salminen
2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...Kari Salminen
2008-01-02Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...Kari Salminen
2008-01-02Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo...Kari Salminen
2007-12-25Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)...Max Horn
2007-12-25Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj prio...Kari Salminen
2007-12-20Clarify AGI FIXMEMax Horn
2007-12-20Fix for isalpha() assertionsFilippos Karapetis
2007-12-20Further changes to the AGI keyboard code, matching it against the original Sa...Max Horn
2007-12-20More cleanupMax Horn
2007-12-20get rid of unused globalsMax Horn
2007-12-13Use CLIP template for clipping in the AGI engineFilippos Karapetis
2007-12-10Save game header is 32 bits, not 16Filippos Karapetis
2007-12-10Oops, fixed some problems with the last commitFilippos Karapetis
2007-12-10It's now possible again to import saved games from the original interpreter o...Filippos Karapetis
2007-12-09cleanupMax Horn
2007-12-09cleanupMax Horn
2007-12-08Saving and loading in Winnie the Pooh should now be endian and alignment safe...Filippos Karapetis
2007-12-08Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSIONFilippos Karapetis
2007-12-08The variables nFrame and iItem can also have negative valuesFilippos Karapetis
2007-12-08Saving and loading in Mickey's Space Adventure should now be endian and align...Filippos Karapetis
2007-12-08Fix compiler warningMax Horn
2007-12-06Move AGI engine back to custom line drawing routine as it caused regressionsEugene Sandulenko
2007-12-05Remove now obsolete commentFilippos Karapetis
2007-11-28Fixes Mickey and Gold rush. Not the cleanest fix but tested and worksStuart George
2007-11-28Update mouse coordinates onn *all* mouse events, i.e. also after click eventsMax Horn
2007-11-28Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 circle...Stuart George
2007-11-25Switch AGI to common drawLine() as wellEugene Sandulenko
2007-11-24Removed some unnecessary code which was common for two casesFilippos Karapetis
2007-11-23Minimized screen updates for Mickey's Space Adventure, and correctly set the ...Filippos Karapetis
2007-11-23cleanupMax Horn
2007-11-22Objects in Mickey's Space Adventure are shown correctly nowFilippos Karapetis
2007-11-22Change the AGI image stack to use Common::StackMax Horn
2007-11-22Refactore the AGI floodfill codeMax Horn
2007-11-21CleanupFilippos Karapetis
2007-11-21Fixed usage of Common::Stack.Johannes Schickel
2007-11-21Oops, Common::Stack should be used instead of Common::FixedStackFilippos Karapetis
2007-11-21Common::FixedStack is used now for AGI flood fill routinesFilippos Karapetis
2007-11-20Fix regression with the menusFilippos Karapetis
2007-11-20Cleanup and simplificationFilippos Karapetis
2007-11-20Muting the compiler :PSven Hesse
2007-11-20Slight fix for the sound in Mickey's Space AdventureFilippos Karapetis
2007-11-20Implemented music in Mickey's Space Adventure, thanks to the now common softs...Filippos Karapetis
2007-11-19Oops, made _speakerStream private againFilippos Karapetis
2007-11-19_speakerStream should be public. Also, when preAGI engine closes, the speaker...Filippos Karapetis
2007-11-19oops. that's what last minute moves may result in.Eugene Sandulenko