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path: root/engines/avalanche/avalanche.cpp
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2013-09-27AVALANCHE: Move a couple of variables to Sequence, more private variablesStrangerke
2013-09-26AVALANCHE: Objectify Sequence. This commit breaks savegames.Strangerke
2013-09-25AVALANCHE: Move some variables to Animation, break savegame compatibilityStrangerke
2013-09-25AVALANCHE: Reduce verbosity in Background, remove a useless variableStrangerke
2013-09-24AVALANCHE: Use Room enum instead of byte in misc placeStrangerke
2013-09-24AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variablesStrangerke
2013-09-23AVALANCHE: Refactor some variables. This breaks savegame compatibilityStrangerke
2013-09-22AVALANCHE: Move some variablesStrangerke
2013-09-21AVALANCHE: Move some variables, fix savegame counter increment when savingStrangerke
2013-09-21AVALANCHE: Remove useless comments.uruk
2013-09-21AVALANCHE: Merge Gyro, Lucerna and AvalotStrangerke
2013-09-21AVALANCHE: Merge Acci and ParserStrangerke
2013-09-21AVALANCHE: rename scrolls to dialogsStrangerke
2013-09-21AVALANCHE: Remove useless code.uruk
2013-09-20AVALANCHE: Remove misc dead or useless code: useless arguments, stubbed ini f...Strangerke
2013-09-20AVALANCHE: Remove code used for DemoStrangerke
2013-09-19AVALANCHE: Rename Celer to Background.uruk
2013-09-18AVALANCHE: Add sound class, blip(), playNote() and click()Strangerke
2013-09-18AVALANCHE: move some engine init instructions to GyroStrangerke
2013-09-18AVALANCHE: Rename DropDown into Menu, add some access functionsStrangerke
2013-09-16AVALANCHE: Review all for statementsStrangerke
2013-09-16AVALANCHE: Repair exit condition of the main loop.uruk
2013-09-15AVALANCHE: Get rid of several magic valuesStrangerke
2013-09-15AVALANCHE: Get rid of Enid.uruk
2013-09-15AVALANCHE: Rename Gyro::_dogFoodPos. Add comments to clarify it's function.uruk
2013-09-15AVALANCHE: Get rid of Visa. Move everything from it to Scrolls.uruk
2013-09-15AVALANCHE: Remove comment from AvalancheEngine::expandDate. It works as inten...uruk
2013-09-14AVALANCHE: Reduce verbosity related to animation spritesStrangerke
2013-09-13AVALANCHE: Remove duplicated direction enum, move direction to animation classStrangerke
2013-09-13AVALANCHE: Remove DNA structure which was essentially a savegame structure un...Strangerke
2013-09-12AVALANCHE: Fix various warnings reported by GCC and/or wjpStrangerke
2013-09-09AVALANCHE: harmonize the use of constants for kMagic, kProc, kObject, kPeopleStrangerke
2013-09-09AVALANCHE: Rework some more strings, identify some dead code in avalanche.cppStrangerke
2013-09-08AVALANCHE: Change type of kSpriteNumbMax to byteStrangerke
2013-09-08AVALANCHE: Check function scope in Animation, set a function privateStrangerke
2013-09-08AVALANCHE: Renaming/refactoring in Animation.uruk
2013-09-08AVALANCHE: Rename Timeout into TimerStrangerke
2013-09-08AVALANCHE: Some more renaming in Timeout. Add some Doxygen commentsStrangerke
2013-09-08AVALANCHE: Renaming in timeout2.huruk
2013-09-08AVALANCHE: Do renaming in Sequence.uruk
2013-09-07AVALANCHE: More renaming in animationStrangerke
2013-09-07AVALANCHE: More renaming, use int16 for loops based on kSpriteNumbMaxStrangerke
2013-09-07AVALANCHE: Some more renaming in AnimationStrangerke
2013-09-07AVALANCHE: Do renaming in scrolls2.h.uruk
2013-09-07AVALANCHE: Some more renaming in AnimationStrangerke
2013-09-07AVALANCHE: Rename trip into animation, some more renamingStrangerke
2013-09-07AVALANCHE: Introduce a new class: Clock.uruk
2013-09-07AVALANCHE: Do renaming/refactoring in Lucerna.uruk
2013-09-07AVALANCHE: Rename some constants in trip6Strangerke
2013-09-07AVALANCHE: Janitorial - Remove trailing spaces, fix define namesStrangerke