index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
avalanche
Age
Commit message (
Expand
)
Author
2014-02-08
AVALANCHE: Finish GhostRoom's implementation.
uruk
2014-02-08
AVALANCHE: Implement another pair of floating eyeballs.
uruk
2014-02-08
AVALANCHE: Implement the ghostroom's animation until Avvy turns back.
uruk
2014-02-08
AVALANCHE: Add the yelling to the end of the ghost's animation.
uruk
2014-02-08
AVALANCHE: Repair the ghost's animation.
uruk
2014-02-08
AVALANCHE: Implement the animation of the ghost.
uruk
2014-02-08
AVALANCHE: Implement GhostRoom::doBat().
uruk
2014-02-05
AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.
uruk
2014-02-05
AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run().
uruk
2014-02-05
AVALANCHE: Implement GhostRoom::wait().
uruk
2014-02-05
AVALANCHE: Make constants really const.
uruk
2014-02-05
AVALANCHE: Remove unnecessary checks from picture creatings.
uruk
2014-02-05
AVALANCHE: Add ghostDrawGlerk().
uruk
2014-02-04
AVALANCHE: Implement rest of the loading in Ghostroom.
uruk
2014-02-04
AVALANCHE: Rename/move/implement plainGrab().
uruk
2014-02-04
AVALANCHE: Some renaming in Background.
uruk
2014-02-04
AVALANCHE: Some renaming connected to Ghostroom.
uruk
2014-02-04
AVALANCHE: Really remove that function.
uruk
2014-02-04
AVALANCHE: Change some variable's type, remove unused function.
uruk
2014-02-04
AVALANCHE: Rename/move/implement getMe().
uruk
2014-02-04
AVALANCHE: Remove references to removed variables.
uruk
2014-02-04
AVALANCHE: Implement loading and drawing of the picture of the ghost.
uruk
2014-02-02
AVALANCHE: Fix a couple of missing initializations in the ghost room
Strangerke
2014-01-30
AVALANCHE: Add Ghostroom's skeleton.
uruk
2014-01-26
AVALANCE: Fix warning about truncated value (from double to float)
Filippos Karapetis
2014-01-22
AVALANCHE: Implement majorRedraw().
uruk
2014-01-22
AVALANCHE: Remove/move variables.
uruk
2014-01-22
AVALANCHE: Remove unused code.
uruk
2014-01-22
AVALANCHE: Move kTune and TuneType to Dialogs.
uruk
2014-01-15
AVALANCHE: Move Clock to dedicated files.
uruk
2014-01-15
AVALANCHE: Fix another bug regarding speaking.
uruk
2014-01-15
AVALANCHE: Repair bug regarding speaking in bed.
uruk
2014-01-15
AVALANCHE: Implement wobble, move it to Animation.
uruk
2014-01-15
AVALANCHE: Implement, rename, move zonk() and connected functions.
uruk
2014-01-15
AVALANCHE: Implement setBackgroundColor().
uruk
2014-01-09
AVALANCHE: Avoid check in isHolding when _thing isn't set
Strangerke
2014-01-03
AVALANCHE: refactor initVariables by reusing resetVariables(). That also shou...
Strangerke
2014-01-03
AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of ...
Strangerke
2014-01-03
AVALANCHE: Move direction reset to Animation::resetVariables()
Strangerke
2013-12-22
AVALANCHE: Add a default value in Nim::checkInput()
Strangerke
2013-12-21
AVALANCHE: Move freeing of the used surfaces in Nim to a better place.
uruk
2013-12-21
AVALANCHE: Rename graphic functions connected to Nim.
uruk
2013-12-20
AVALANCHE: Add keyboard support to Nim.
uruk
2013-12-20
AVALANCHE: Fix drawing of the gameboard in Nim.
uruk
2013-12-20
AVALANCHE: Rework mouse handling in Nim.
uruk
2013-12-20
AVALANCHE: Repair Dogfood's AI.
uruk
2013-12-20
AVALANACHE: Minor bug fix and coding convention fix.
uruk
2013-12-20
AVALANCHE: Repairs in Nim regarding the cursor and some text color.
uruk
2013-12-20
AVALANCHE: Implement Nim::endOfGame().
uruk
2013-12-20
AVALANCHE: Replace Nim::dogFood().
uruk
[prev]
[next]