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path: root/engines/bladerunner/actor.cpp
AgeCommit message (Collapse)Author
2019-04-04BLADERUNNER: Support wait for dialogue queues to finishThanasis Antoniou
Fixes a Crazylegs bug where he can interrupt himself Could probably be used elsewhere if there are any other such cases.
2019-03-28BLADERUNNER: Moonbus fixes (Izo and Luther)Thanasis Antoniou
Also fixed a typo that resulted in Izo's corpse persisting past chapter 2 at RC03
2019-03-09BLADERUNNER: Fixed McCoy anim in spinner at PS01Peter Kohaut
McCoy will not disappear prematurely in PS01 when he enters the spinner.
2019-03-09BLADERUNNER: Subtitles code improvementsThanasis Antoniou
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles
2019-03-06BLADERUNNER: Fixed panning of speechPeter Kohaut
Cleanup of other sound pannings
2019-03-04BLADERUNNER: Fixed stereo balance for speechPeter Kohaut
2019-03-04BLADERUNNER: Cleanup of TODO notesPeter Kohaut
2019-03-04BLADERUNNER: Fix Zuben not flinching when shot atThanasis Antoniou
2019-02-23BLADERUNNER: Fixed CppCheck warningsPeter Kohaut
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it.
2019-02-23BLADERUNNER: Restore acquireCluesByRelations checksThanasis Antoniou
2019-02-20BLADERUNNER: Fix Coverity issuesPeter Kohaut
2019-02-10BLADERUNNER: Added shorty modePeter Kohaut
Available via ScummVM game options
2019-02-10BLADERUNNER: Added sitcom modePeter Kohaut
Available via ScummVM game options
2019-02-02BLADERUNNER: Cleanup of walking codePeter Kohaut
Fixed missing "must reach" in a actorwalk::tick
2019-01-28BLADERUNNER: Fixed small issue in combat calculationPeter Kohaut
Better variable names in actor combat classes.
2019-01-21BLADERUNNER: More game constantsPeter Kohaut
Added Region_Check functionality Code cleanup
2019-01-19BLADERUNNER: More variable names in the game scriptsPeter Kohaut
Fixed some errors as well
2019-01-19BLADERUNNER: Fixed rotation animationPeter Kohaut
Animated rotation wasnt checking for angle boundaries properly.
2018-12-25BLADERUNNER: Removed compile time macros, added synch with GUIThanasis Antoniou
2018-12-25BLADERUNNER: Added subtitles support and checkbox in KIAThanasis Antoniou
2018-12-15BLADERUNNER: Added time control and game pausingPeter Kohaut
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-08-03BLADERUNNER: Add cos/sine tableDavid Fioramonti
This uses the one in Common. The engine now contains a 10-bit cosine and sine table. It used mostly for vector math. This also allows two vector functions to be removed from vector.h.
2018-06-29BLADERUNNER: Fix another warningEugene Sandulenko
2018-06-29BLADERUNNER: Fix warningsEugene Sandulenko
2018-03-30BLADERUNNER: Fixed bug in Actor::acquireCluesByRelations()Eugene Sandulenko
2018-03-30BLADERUNNER: Initial code for acquireCluesByRelations()Eugene Sandulenko
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-03-24BLADERUNNER: Save game methodsThomas Fach-Pedersen
2018-03-17BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-03-17BLADERUNNER: Added combatPeter Kohaut
Math cleanup Fixed obstacle detection
2018-03-11BLADERUNNER: Added shadowsPeter Kohaut
2018-03-10BLADERUNNER: Added Guzzo actorPeter Kohaut
Added "pos" console command
2018-03-06BLADERUNNER: Added Zuben actorPeter Kohaut
Fixed animation position update Added goal & anim commands to console
2018-02-19BLADERUNNER: McCoy script fixedPeter Kohaut
Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded)
2018-02-18BLADERUNNER: Fixed more compilation warningsPeter Kohaut
2018-02-18BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-02-18BLADERUNNER: Support for runningPeter Kohaut
Fixed Runciter idle state Fixed movement track delay Basic combat support
2018-02-12BLADERUNNER: Fixed more Coverity issuesPeter Kohaut
2018-02-10BLADERUNNER: VK interfacePeter Kohaut
Code unification Removed few memory leaks
2018-02-01BLADERUNNER: Fixed few Coverity issuesPeter Kohaut
2018-01-29BLADERUNNER: Remove simple walking hackThomas Fach-Pedersen
Rename previously unnamed walking parameter 'interruptible'
2018-01-29BLADERUNNER: Completed KIA interfacePeter Kohaut
Added Diagnostic section - small button above main buttons Added Pogo section - easter egg - write "pogo" while KIA is open Code formatting again
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2018-01-14BLADERUNNER: Support for different languagesPeter Kohaut
Added support for playing the game with different languages Added Spanish language to detection tables
2017-09-10BLADERUNNER: Added music support & added MaggiePeter Kohaut
added async walking named some of the game flags & variables renamed aesc to screen effects
2017-08-24BLADERUNNER: Added audio mixer & various fixesPeter Kohaut
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting
2017-08-22BLADERUNNER: Call AI script when clue is receivedThomas Fach-Pedersen
2017-07-31BLADERUNNER: Move surfaces out of VQA playerThomas Fach-Pedersen
Rename the surfaces to more meaningful names and move ownership out of the VQA classes. This means that the VQA classes no longer create their own internal surfaces but instead draw on externally provided surfaces.
2017-04-02BLADERUNNER: fixed lighting cachePeter Kohaut
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room