Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut | |
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room | |||
2017-04-01 | BLADERUNNER: improvements to the walking code | Peter Kohaut | |
path finding is still missing video player has audio preloading small fixes | |||
2017-03-29 | BLADERUNNER: zbuffer is now updated between scene changes | Peter Kohaut | |
updated vqa player udpate code fixed some warnings audio preloading still needs some work | |||
2017-03-29 | BLADERUNNER: fixed warnings | Peter Kohaut | |
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
Game script are more readable now Fixed name of Officer Leary | |||
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen | |
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |
2017-03-23 | BLADERUNNER: Fixed function for changing actors goal | Peter Kohaut | |
2017-03-23 | BLADERUNNER: Added more functionality to movement track | Peter Kohaut | |
2017-03-20 | BLADERUNNER: added Runciter character (petshop owner) | Peter Kohaut | |
2017-03-20 | BLADERUNNER: added full office leroy ai script | Peter Kohaut | |
fix sceneobject remove | |||
2016-10-24 | BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs) | Thomas Fach-Pedersen | |
CID 1364219 CID 1364223 | |||
2016-10-22 | BLADERUNNER: Fix uninitialized variable accesses | Thomas Fach-Pedersen | |
Fixes a couple of issues reported by valgrind and clang sanitizers. In particular, the initialization of Actor::_inCombat means that McCoy no longer randomly has his gun out at the beginning of the game. In SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been moved to after the call to setupFrameInWorld which is the method that initializes the field. This misplaced assert caused the game to crash for several people. | |||
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut | |
and some formatting | |||
2016-10-08 | BLADERUNNER: added item pickup effect | Peter Kohaut | |
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene | |||
2016-10-04 | BLADERUNNER: code formatting | Peter Kohaut | |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles ↵ | Peter Kohaut | |
used for pathfinding, fixed bug in searching for walkboxes | |||
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko | |
2016-10-02 | BLADERUNNER: added support for rendering items in scenes | Peter Kohaut | |
2016-09-29 | BLADERUNNER: added rendering support for lighting and effects, but its not ↵ | Peter Kohaut | |
working correctly yet | |||
2016-09-29 | BLADERUNNER: fixed exit selection, added footstep sounds, added some ↵ | Peter Kohaut | |
debugging display (scene objects, regions, exits, walkboxes, lights?) | |||
2016-09-29 | BLADERUNNER: add more logic to actor::tick, added support for looking up ↵ | Peter Kohaut | |
scene objects | |||
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵ | Peter Kohaut | |
completed init script. Added decoding of lights from VQA. Moved view from scene. | |||
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat ↵ | Peter Kohaut | |
structure (maybe it combat mode??) | |||
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script ↵ | Peter Kohaut | |
methods... | |||
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and ↵ | Peter Kohaut | |
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile... | |||
2016-09-29 | BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene | Thomas Fach-Pedersen | |