Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-17 | BLADERUNNER: Fixed typo in pixelFormat name | Peter Kohaut | |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-04-10 | BLADERUNNER: Close A.TLK within proper define check | Thanasis Antoniou | |
2019-04-10 | BLADERUNNER: Ensure A.TLK is closed onShutdown | Thanasis Antoniou | |
2019-04-10 | BLADERUNNER: Persistent sound settings, speech samples fix | Thanasis Antoniou | |
2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou | |
He will now resume interrogation after McCoy interrupts him Also used named constants for timers | |||
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou | |
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls | |||
2019-04-04 | BLADERUNNER: Support wait for dialogue queues to finish | Thanasis Antoniou | |
Fixes a Crazylegs bug where he can interrupt himself Could probably be used elsewhere if there are any other such cases. | |||
2019-04-02 | BLADERUNNER: Fix flash back to game between end outtake and credits | Thanasis Antoniou | |
Between an ending outtake and the end credits the game did a quick flash back to the game scene | |||
2019-04-02 | BLADERUNNER: Fix for corrupt incomplete autosaves | Thanasis Antoniou | |
Autosaving overrides other conditions that don't allow proper saving | |||
2019-03-21 | BLADERUNNER: Handle gracefully missing HDFRAMES or required CDFRAMESx file | Thanasis Antoniou | |
2019-03-17 | BLADERUNNER: Fixes for Russian version | Peter Kohaut | |
2019-03-12 | BLADERUNNER: Fixed inability to drugged McCoy up again | Peter Kohaut | |
Actors are not updated faster than 60 times per second. | |||
2019-03-12 | BLADERUNNER: Added support for scrolling with mouse wheel | Peter Kohaut | |
Not in the original game | |||
2019-03-09 | BLADERUNNER: Clean-up for subtitles initialization code | Peter Kohaut | |
2019-03-06 | BLADERUNNER: Fixed panning of speech | Peter Kohaut | |
Cleanup of other sound pannings | |||
2019-03-05 | BLADERUNNER: Loading of savegames from the launcher | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |
2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut | |
2019-02-11 | BLADERUNNER: Added original logic for speech skipping | Peter Kohaut | |
And some small cleanup of unnecessary comments. | |||
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
2019-02-11 | BLADERUNNER: Cleanup of audio code | Peter Kohaut | |
Separated audio cache. Fixed bug in the audio cache where still used sound might get freed. Fixes crashes when engine is unloading which were caused by a race condition between the timer code and engine teardown code. | |||
2019-02-10 | BLADERUNNER: Added shorty mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-10 | BLADERUNNER: Added sitcom mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-10 | BLADERUNNER: Added auto save feature | Peter Kohaut | |
Also fixed a bug in KIA save screen, where not selecting a save slot can lead to overwriting other save game. | |||
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Fixed end credits | Peter Kohaut | |
Game is completable for blade runner path | |||
2019-02-03 | BLADERUNNER: Fixed Rat interaction at UG15 | Peter Kohaut | |
2019-02-02 | BLADERUNNER: Cleanup of walking code | Peter Kohaut | |
Fixed missing "must reach" in a actorwalk::tick | |||
2019-01-24 | BLADERUNNER: Splitted debugger draw commands | Peter Kohaut | |
Debugger overlay is now more configurable Added basic support for fogs | |||
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut | |
Also added last few missing script commands. | |||
2019-01-09 | BLADERUNNER: Fixed scene video resume | Peter Kohaut | |
Video in the back was always reset to the 1st frame. Now it is working properly. Also added game pause when the debugger is opened. | |||
2019-01-08 | BLADERUNNER: Player death | Peter Kohaut | |
Added original game behavior when player died, 5 second wait and then load screen. | |||
2019-01-08 | BLADERUNNER: Remove right-click walk skip | Peter Kohaut | |
This feature is not in the original game and it is a bug. | |||
2018-12-25 | BLADERUNNER: Override original FONT and TRE | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: switch clause in fonts and style fixes | antoniou79 | |
2018-12-25 | BLADERUNNER: SUBTITLES.MIX pack support | antoniou79 | |
2018-12-25 | BLADERUNNER: setSubtitlesEnabled also calls synchSoundSettings | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Removed compile time macros, added synch with GUI | Thanasis Antoniou | |
2018-12-25 | BLADERUNNER: Added subtitles support and checkbox in KIA | Thanasis Antoniou | |
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-12-05 | BLADERUNNER: Add in-game saving screen | Peter Kohaut | |
2018-11-25 | BLADERUNNER: Add in-game loading screen | Peter Kohaut | |
It is also possible to start new game from it. | |||
2018-11-24 | BLADERUNNER: Fix build issues | Peter Kohaut | |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-08-18 | BLADERUNNER: Update cos/sin table constructor change | David Fioramonti | |
They now take in the size rather than the power of 2 exponent. | |||
2018-08-03 | BLADERUNNER: Add cos/sine table | David Fioramonti | |
This uses the one in Common. The engine now contains a 10-bit cosine and sine table. It used mostly for vector math. This also allows two vector functions to be removed from vector.h. | |||
2018-05-07 | BLADERUNNER: Implement obstacle polygon merging | Thomas Fach-Pedersen | |
2018-05-06 | BLADERUNNER: Fix typo/bug in handleMouseAction() | Adrian Frühwirth | |
This was introduced when the SceneObjectOffset enum was introduced in commit 7090841ccc43c64d5a1d9058071ebccaf6b52fc2. |