Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Fix photographer bug and awry clickables | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Broaden path to Runciter desk RC02 | Thanasis Antoniou | |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-03-09 | BLADERUNNER: Alternate fix method for rare path finding assert faults | Thanasis Antoniou | |
Disabled by default. This one allows polygons merged on a single point. | |||
2019-03-09 | BLADERUNNER: Better fix for bug in pathfinding | Peter Kohaut | |
Basically just more robust (but slower) fix to the intermittent assert in pathfinding code when polygons were touching only by a single corner. | |||
2019-03-05 | BLADERUNNER: Fixed intermittent assert in pathfinding | Peter Kohaut | |
In rare cases when polygons touched by one corner only the merging algorithm did not finish properly and ran out of the space and triggered an assert. | |||
2019-03-04 | BLADERUNNER: Enable pathfinding | Peter Kohaut | |
2019-02-20 | BLADERUNNER: Cleanup of pathfinding code | Peter Kohaut | |
2019-02-16 | BLADERUNNER: Fixed typo in pathfinding code | Peter Kohaut | |
More locations should work | |||
2019-02-16 | BLADERUNNER: More pathfinding code | Peter Kohaut | |
Pathfinding is almost working, but there are still isues in few locations, so I'm keeping it disabled. | |||
2019-01-24 | BLADERUNNER: Skip empty obstacle polygons | Peter Kohaut | |
It was causing issues in BB07 | |||
2019-01-15 | BLADERUNNER: Disable pathfinding by default. | Eugene Sandulenko | |
So, peterkohaut could continue his debugging sessions. | |||
2019-01-14 | BLADERUNNER: Obstacle path finding part 1 | Thomas Fach-Pedersen | |
2019-01-08 | BLADERUNNER: Replace assert with a debug message | Peter Kohaut | |
Replaced the assert in pathfinding code so game can be playable. | |||
2018-12-17 | BLADERUNNER: Rect -> RectFloat | Eugene Sandulenko | |
2018-05-07 | BLADERUNNER: Fix build | Thomas Fach-Pedersen | |
2018-05-07 | BLADERUNNER: Implement obstacle polygon merging | Thomas Fach-Pedersen | |
2018-04-04 | BLADERUNNER: Fix memory leaks | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2017-04-01 | BLADERUNNER: improvements to the walking code | Peter Kohaut | |
path finding is still missing video player has audio preloading small fixes | |||
2016-10-06 | BLADERUNNER: added suspects db & fixed crimes db | Peter Kohaut | |
2016-10-04 | BLADERUNNER: added missing license & code formatting | Peter Kohaut | |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles ↵ | Peter Kohaut | |
used for pathfinding, fixed bug in searching for walkboxes |