| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
| And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
| 2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou | |
| He will now resume interrogation after McCoy interrupts him Also used named constants for timers | |||
| 2019-01-26 | BLADERUNNER: Analysed Leon scene at Yukon Hotel | Peter Kohaut | |
| 2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
| 2018-08-26 | BLADERUNNER: Remove use of C99 math | Colin Snover | |
| C++ math functions are overloaded so operate using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf, sinf, etc. instead of the C++ API does not work. | |||
| 2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
| Math cleanup Fixed obstacle detection | |||
| 2018-03-06 | BLADERUNNER: Added stairs & ladder support | Peter Kohaut | |
| 2018-02-19 | BLADERUNNER: McCoy script fixed | Peter Kohaut | |
| Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded) | |||
| 2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut | |
| Fixed Runciter idle state Fixed movement track delay Basic combat support | |||
| 2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
| 2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
| Code unification Removed few memory leaks | |||
| 2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut | |
| added async walking named some of the game flags & variables renamed aesc to screen effects | |||
| 2017-08-04 | BLADERUNNER: Fix float conversion warning | Thomas Fach-Pedersen | |
| 2017-04-10 | BLADERUNNER: added Leon AI script | Peter Kohaut | |
| Happy incept day Leon! | |||
