Age | Commit message (Collapse) | Author |
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When McCoy leaves CT09 they should be both gone. They were not
This was our bug, a bad translation of an if clause.
Also added in this commit is a bit different behavior for the restored content case.
In restored content, the player is not allowed to leave until the situation is resolved.
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And a few more (not all yet) methods that had 1, 0 instead of true, false
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He will now resume interrogation after McCoy interrupts him
Also used named constants for timers
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C++ math functions are overloaded so operate using single-precision
when receiving a float input. The C standard library on FreeMiNT
does not fully support C99 math so use of sqrtf, sinf, etc.
instead of the C++ API does not work.
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Math cleanup
Fixed obstacle detection
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Some Coverity issues fixed
KIA script small fix to DNA evidences
Actor selection fixed (bounding box is correcly expanded)
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Fixed Runciter idle state
Fixed movement track delay
Basic combat support
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Code unification
Removed few memory leaks
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added async walking
named some of the game flags & variables
renamed aesc to screen effects
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Happy incept day Leon!
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