Age | Commit message (Expand) | Author |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut |
2018-03-24 | BLADERUNNER: PoliceMaze fix & constants | Peter Kohaut |
2018-03-24 | BLADERUNNER: Implement PoliceMaze::tick() | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement PoliceMaze hooks | Eugene Sandulenko |
2018-03-17 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut |
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut |
2018-03-15 | BLADERUNNER: Added Izo actor (incomplete) | Eugene Sandulenko |
2018-03-11 | BLADERUNNER: Added most of Steele actor | Eugene Sandulenko |
2018-03-06 | BLADERUNNER: Added stairs & ladder support | Peter Kohaut |
2018-03-06 | BLADERUNNER: Added Zuben actor | Peter Kohaut |
2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut |
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut |
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut |
2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut |
2018-01-29 | BLADERUNNER: Remove simple walking hack | Thomas Fach-Pedersen |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut |
2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut |
2017-08-24 | BLADERUNNER: Added audio mixer & various fixes | Peter Kohaut |
2017-08-24 | BLADERUNNER: Add support for elevators | Thomas Fach-Pedersen |
2017-08-22 | BLADERUNNER: Add Dialogue Menu | Thomas Fach-Pedersen |
2017-04-10 | BLADERUNNER: added Leon AI script | Peter Kohaut |
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut |
2017-03-29 | BLADERUNNER: fixed warnings | Peter Kohaut |
2017-03-29 | BLADERUNNER: fixed compilation without c++11 | Peter Kohaut |
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut |
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut |
2017-03-23 | BLADERUNNER: Added more functionality to movement track | Peter Kohaut |
2017-03-20 | BLADERUNNER: added Runciter character (petshop owner) | Peter Kohaut |
2017-03-20 | BLADERUNNER: added full office leroy ai script | Peter Kohaut |
2016-10-06 | BLADERUNNER: added suspects db & fixed crimes db | Peter Kohaut |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles use... | Peter Kohaut |
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko |
2016-10-02 | BLADERUNNER: added ADQ, fixed some minor memory leaks | Peter Kohaut |
2016-10-02 | BLADERUNNER: added support for rendering items in scenes | Peter Kohaut |
2016-10-01 | BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed s... | Peter Kohaut |
2016-09-29 | BLADERUNNER: mccoy script completed, walking is now animated | Peter Kohaut |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut |
2016-09-29 | BLADERUNNER: forgotten script files.... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add audio_speech and Actor_Voice_Over | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Init globals, game flags, and actor clues | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Stub out init script | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and us... | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Fix memory leaks in Script | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Resolve argument shadowing | Sven Hesse |
2016-09-29 | BLADERUNNER: ScriptBase needs a virtual destructor | Sven Hesse |
2016-09-29 | BLADERUNNER: Add basic Scene, Set, and Script support. | Thomas Fach-Pedersen |