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path: root/engines/bladerunner/script
AgeCommit message (Collapse)Author
2018-03-08BLADERUNNER: Follow engine file name conventionsEugene Sandulenko
2018-03-08BLADERUNNER: Added MaleAnnouncer actorEugene Sandulenko
2018-03-08BLADERUNNER: Added Gaff actorPeter Kohaut
2018-03-07BLADERUNNER: Added Sergeant Walls actorPeter Kohaut
2018-03-07BLADERUNNER: Added Klein actorPeter Kohaut
added more constants fixed bug in checking actor scene
2018-03-07BLADERUNNER: Don't assert when using mainframeThomas Fach-Pedersen
Actor 99 stands in for mainframe when moving clues
2018-03-07BLADERUNNER: Added Howie Lee actorPeter Kohaut
added some constants added loop debugger command
2018-03-06BLADERUNNER: Added stairs & ladder supportPeter Kohaut
2018-03-06BLADERUNNER: Added Zuben actorPeter Kohaut
Fixed animation position update Added goal & anim commands to console
2018-02-25BLADERUNNER: Added Generic Walker actorsPeter Kohaut
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability
2018-02-19BLADERUNNER: McCoy script fixedPeter Kohaut
Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded)
2018-02-18BLADERUNNER: Support for runningPeter Kohaut
Fixed Runciter idle state Fixed movement track delay Basic combat support
2018-02-13BLADERUNNER: More game constantsPeter Kohaut
2018-02-12BLADERUNNER: Fixed more Coverity issuesPeter Kohaut
2018-02-10BLADERUNNER: VK interfacePeter Kohaut
Code unification Removed few memory leaks
2018-02-05BLADERUNNER: Added more game constantsPeter Kohaut
Code formatting
2018-02-04BLADERUNNER: ESPER interfacePeter Kohaut
2018-01-29BLADERUNNER: Remove simple walking hackThomas Fach-Pedersen
Rename previously unnamed walking parameter 'interruptible'
2018-01-29BLADERUNNER: Completed KIA interfacePeter Kohaut
Added Diagnostic section - small button above main buttons Added Pogo section - easter egg - write "pogo" while KIA is open Code formatting again
2018-01-29BLADERUNNER: Added KIA interfacesPeter Kohaut
Crimes interface done Suspects interface done Added some game constants Fixed font rendering for other languages Fixed anoying clang warning
2018-01-28BLADERUNNER: Fix compilation issuesPeter Kohaut
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2017-09-10BLADERUNNER: Added music support & added MaggiePeter Kohaut
added async walking named some of the game flags & variables renamed aesc to screen effects
2017-08-27BLADERUNNER: Add Overlay videosThomas Fach-Pedersen
2017-08-24BLADERUNNER: Added audio mixer & various fixesPeter Kohaut
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting
2017-08-24BLADERUNNER: Add support for elevatorsThomas Fach-Pedersen
2017-08-22BLADERUNNER: Call AI script when clue is receivedThomas Fach-Pedersen
2017-08-22BLADERUNNER: Add Dialogue MenuThomas Fach-Pedersen
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
There were all flagged as intentional fall throughs. I simply changed the comments to something GCC would recognize.
2017-08-04BLADERUNNER: Fix float conversion warningThomas Fach-Pedersen
2017-07-31BLADERUNNER: Add Spinner supportThomas Fach-Pedersen
2017-07-31BLADERUNNER: Add missing scene scriptsThomas Fach-Pedersen
Add the remaining scene scripts to SceneScript::open and module.mk
2017-04-18JANITORIAL: Remove superfluous semicolonsTorbjörn Andersson
2017-04-10BLADERUNNER: added Leon AI scriptPeter Kohaut
Happy incept day Leon!
2017-04-02BLADERUNNER: fixed lighting cachePeter Kohaut
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
2017-03-29BLADERUNNER: zbuffer is now updated between scene changesPeter Kohaut
updated vqa player udpate code fixed some warnings audio preloading still needs some work
2017-03-29BLADERUNNER: fixed warningsPeter Kohaut
2017-03-29BLADERUNNER: fixed compilation without c++11Peter Kohaut
2017-03-29BLADERUNNER: introduced some game constantsPeter Kohaut
Game script are more readable now Fixed name of Officer Leary
2017-03-28BLADERUNNER: Implement ZBuffer classThomas Fach-Pedersen
2017-03-26BLADERUNNER: Added correct video looping and loop switchingPeter Kohaut
2017-03-23BLADERUNNER: Reorganized script filesPeter Kohaut
2017-03-23BLADERUNNER: Added more functionality to movement trackPeter Kohaut
2017-03-20BLADERUNNER: added Runciter character (petshop owner)Peter Kohaut
2017-03-20BLADERUNNER: added full office leroy ai scriptPeter Kohaut
fix sceneobject remove
2016-10-28BLADERUNNER: fixed memory leaks & overflowsPeter Kohaut
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-24BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)Thomas Fach-Pedersen
CID 1364219 CID 1364223
2016-10-22BLADERUNNER: Fix uninitialized variable accessesThomas Fach-Pedersen
Fixes a couple of issues reported by valgrind and clang sanitizers. In particular, the initialization of Actor::_inCombat means that McCoy no longer randomly has his gun out at the beginning of the game. In SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been moved to after the call to setupFrameInWorld which is the method that initializes the field. This misplaced assert caused the game to crash for several people.
2016-10-14BLADERUNNER: Fix compilation with plugins enabledEugene Sandulenko
2016-10-12BLADERUNNER: added picking up of itemsPeter Kohaut
and some formatting