Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-24 | BLADERUNNER: Fixed item rotation | Peter Kohaut | |
Item's angle was not update after chaning "facing". Police maze targets are now rotated correct way. Added debug logging for the police maze tracts. | |||
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-11-25 | BLADERUNNER: Add in-game loading screen | Peter Kohaut | |
It is also possible to start new game from it. | |||
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-11-13 | BLADERUNNER: Fix Fall Through Compiler Warnings | D G Turner | |
Clang and newer versions of GCC i.e. v8.2 require the comment to match "fall through" to surpress warnings so change "no break" comments to match. | |||
2018-08-26 | BLADERUNNER: Remove use of C99 math | Colin Snover | |
C++ math functions are overloaded so operate using single-precision when receiving a float input. The C standard library on FreeMiNT does not fully support C99 math so use of sqrtf, sinf, etc. instead of the C++ API does not work. | |||
2018-05-20 | JANITORIAL: Remove trailing whitespace | Adrian Frühwirth | |
2018-05-07 | BLADERUNNER: Implement obstacle polygon merging | Thomas Fach-Pedersen | |
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-03-31 | BLADERUNNER: Implemented ActorClues::getModifier(). | Eugene Sandulenko | |
This completes implementation of the automatic clue exchange | |||
2018-03-29 | BLADERUNNER: Fix buffer overflow in PoliceMaze | Eugene Sandulenko | |
2018-03-29 | BLADERUNNER: Fix incorrect loop end check | Eugene Sandulenko | |
2018-03-29 | BLADERUNNER: Added clarifying comment for a bug in original | Eugene Sandulenko | |
2018-03-26 | BLADERUNNER: Fully plug the Scores into the engine | Eugene Sandulenko | |
2018-03-25 | BLADERUNNER: Implement mouse jitter | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
2018-03-24 | BLADERUNNER: PoliceMaze fix & constants | Peter Kohaut | |
2018-03-24 | BLADERUNNER: Fix PoliceMaze track | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Fix crash at startup of PoliceMaze | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Finished PoliceMaze implementation | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Moved PoliceMaze to script/ | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement PoliceMaze::tick() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement setting items as target | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement Item_Spin_In_World() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement PoliceMaze hooks | Eugene Sandulenko | |
2018-03-23 | BLADERUNNER: Add missing break to switch statement | Adrian Frühwirth | |
Confirmed missing by peterkohaut (and gcc7). | |||
2018-03-19 | BLADERUNNER: Fix bug with path generator in GenericWalkerA actor | Eugene Sandulenko | |
2018-03-19 | BLADERUNNER: Mark a bug in original code | Eugene Sandulenko | |
2018-03-18 | BLADERUNNER: Round coordinates to two decimals | Thomas Fach-Pedersen | |
Also fixes a couple of typos. | |||
2018-03-18 | BLADERUNNER: Added FreeSlotB actor | Eugene Sandulenko | |
2018-03-18 | BLADERUNNER: Added FreeSlotA actor | Eugene Sandulenko | |
2018-03-18 | BLADERUNNER: Actors fixes | Peter Kohaut | |
Removed forgotten combat development hack Clovis clovis & fix Grayford cleanup & fixes Hanoi small cleanup | |||
2018-03-17 | BLADERUNNER: Added Hanoi actor | Eugene Sandulenko | |
2018-03-17 | BLADERUNNER: Added OfficerGrayford actor | Eugene Sandulenko | |
2018-03-17 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
Math cleanup Fixed obstacle detection | |||
2018-03-17 | BLADERUNNER: Added Hasan actor | Eugene Sandulenko | |
2018-03-17 | BLADERUNNER: Added EarlyQ actor | Eugene Sandulenko | |
2018-03-17 | BLADERUNNER: Added BulletBob actor | Eugene Sandulenko | |
2018-03-17 | BLADERUNNER: Added Luther actor | Eugene Sandulenko | |
2018-03-17 | BLADERUNNER: Added Sadik actor | Eugene Sandulenko | |
2018-03-16 | BLADERUNNER: Added Mutant3 actor | Eugene Sandulenko | |
2018-03-16 | BLADERUNNER: Use constants | Eugene Sandulenko | |
2018-03-16 | BLADERUNNER: Added Mutant2 actor | Eugene Sandulenko | |
2018-03-16 | BLADERUNNER: Fix Mutant1 aggressiveness | Eugene Sandulenko | |
2018-03-16 | BLADERUNNER: Added Mutant1 actor | Eugene Sandulenko | |
2018-03-16 | BLADERUNNER: Added Photographer actor | Eugene Sandulenko | |
2018-03-16 | BLADERUNNER: Added Holloway actor | Eugene Sandulenko | |