Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-31 | BLADERUNNER: Use best pixel format on every platform | Peter Kohaut | |
Updated all drawing routines to be pixel format agnostic. Might decrease performance. | |||
2019-07-04 | BLADERUNNER: Explicit message about missing game files | Peter Kohaut | |
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou | |
2019-06-20 | BLADERUNNER: Fix crash in restored mode with CDFRAMESx.DAT | Thanasis Antoniou | |
2019-04-17 | BLADERUNNER: Fixed typo in pixelFormat name | Peter Kohaut | |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-03-22 | BLADERUNNER: Rephrasing of if clause sequence in getFramePtr() | Thanasis Antoniou | |
2019-03-21 | BLADERUNNER: Handle gracefully missing HDFRAMES or required CDFRAMESx file | Thanasis Antoniou | |
2019-03-17 | BLADERUNNER: Fixed CDFRAMES.DAT switching | Peter Kohaut | |
2019-03-05 | BLADERUNNER: Prevent assert fault when loading actor with bad frame value | Thanasis Antoniou | |
Commented out assert fault in SliceAnimations::getFramePtr and sanitized the frame value instead Some actors (currently happened only with hawkers_barkeep) can have invalid frame value set when loading a save file which would cause and assert fault in the getFramePtr() assert check. This seems to be a combination of factors responsible: 1) The updateAnimation (called for an actor before drawing him into the world) has a switch clause based on animationState (not animationId) and 2) the ai_script vars for an actor are not re-initialized upon a LOAD (eg for hawkers_barkeep the _var2 value is problematic in this context because a non-zero value won't allow for sanitization of the existing / loaded frame value) | |||
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut | |
2018-04-01 | BLADERUNNER: Remove leftover debug output | Eugene Sandulenko | |
2018-04-01 | BLADERUNNER: Fix chapter switching with CDFRAMES.DAT | Eugene Sandulenko | |
2018-04-01 | BLADERUNNER: Support for CDFRAMES.DAT | Eugene Sandulenko | |
Rename CDFRAMES.DAT into CDFRAMES1.DAT, CDFRAMES2.DAT etc | |||
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2016-09-29 | BLADERUNNER: added rendering support for lighting and effects, but its not ↵ | Peter Kohaut | |
working correctly yet | |||
2016-09-29 | BLADERUNNER: add more logic to actor::tick, added support for looking up ↵ | Peter Kohaut | |
scene objects | |||
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵ | Peter Kohaut | |
completed init script. Added decoding of lights from VQA. Moved view from scene. | |||
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat ↵ | Peter Kohaut | |
structure (maybe it combat mode??) | |||
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script ↵ | Peter Kohaut | |
methods... | |||
2016-09-29 | BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized variable ↵ | Thomas Fach-Pedersen | |
in destructor | |||
2016-09-29 | BLADERUNNER: First pass at slice animation renderer | Thomas Fach-Pedersen | |
Z-buffers are not being read from the VQA background yet, so z-buffer handling is faked for now. |