Age | Commit message (Expand) | Author |
2019-04-17 | BLADERUNNER: Fixed typo in pixelFormat name | Peter Kohaut |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut |
2019-03-22 | BLADERUNNER: Rephrasing of if clause sequence in getFramePtr() | Thanasis Antoniou |
2019-03-21 | BLADERUNNER: Handle gracefully missing HDFRAMES or required CDFRAMESx file | Thanasis Antoniou |
2019-03-17 | BLADERUNNER: Fixed CDFRAMES.DAT switching | Peter Kohaut |
2019-03-05 | BLADERUNNER: Prevent assert fault when loading actor with bad frame value | Thanasis Antoniou |
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut |
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut |
2018-04-01 | BLADERUNNER: Remove leftover debug output | Eugene Sandulenko |
2018-04-01 | BLADERUNNER: Fix chapter switching with CDFRAMES.DAT | Eugene Sandulenko |
2018-04-01 | BLADERUNNER: Support for CDFRAMES.DAT | Eugene Sandulenko |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut |
2016-09-29 | BLADERUNNER: added rendering support for lighting and effects, but its not wo... | Peter Kohaut |
2016-09-29 | BLADERUNNER: add more logic to actor::tick, added support for looking up scen... | Peter Kohaut |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat structu... | Peter Kohaut |
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script metho... | Peter Kohaut |
2016-09-29 | BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized variable i... | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: First pass at slice animation renderer | Thomas Fach-Pedersen |