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path: root/engines/bladerunner/slice_animations.h
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2019-08-31BLADERUNNER: Use best pixel format on every platformPeter Kohaut
Updated all drawing routines to be pixel format agnostic. Might decrease performance.
2019-06-20BLADERUNNER: Fix crash in restored mode with CDFRAMESx.DATThanasis Antoniou
2018-04-01BLADERUNNER: Fix chapter switching with CDFRAMES.DATEugene Sandulenko
2018-04-01BLADERUNNER: Support for CDFRAMES.DATEugene Sandulenko
Rename CDFRAMES.DAT into CDFRAMES1.DAT, CDFRAMES2.DAT etc
2018-02-01BLADERUNNER: Fixed few Coverity issuesPeter Kohaut
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2016-10-09BLADERUNNER: fixed speed of pickup effectPeter Kohaut
formating, small fixes
2016-10-03BLADERUNNER: Code formatting fixesEugene Sandulenko
2016-09-29BLADERUNNER: added rendering support for lighting and effects, but its not ↵Peter Kohaut
working correctly yet
2016-09-29BLADERUNNER: add more logic to actor::tick, added support for looking up ↵Peter Kohaut
scene objects
2016-09-29BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵Peter Kohaut
completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: added implementation of more script methods added combat ↵Peter Kohaut
structure (maybe it combat mode??)
2016-09-29BLADERUNNER: still adding structures... and implementing some of script ↵Peter Kohaut
methods...
2016-09-29BLADERUNNER: First pass at slice animation rendererThomas Fach-Pedersen
Z-buffers are not being read from the VQA background yet, so z-buffer handling is faked for now.