Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |
2019-02-20 | BLADERUNNER: Fixed spinner destinations in HF01 | Peter Kohaut | |
2019-02-20 | BLADERUNNER: Cleanup of pathfinding code | Peter Kohaut | |
2019-02-16 | BLADERUNNER: Fixed typo in pathfinding code | Peter Kohaut | |
More locations should work | |||
2019-02-16 | BLADERUNNER: More pathfinding code | Peter Kohaut | |
Pathfinding is almost working, but there are still isues in few locations, so I'm keeping it disabled. | |||
2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut | |
2019-02-11 | BLADERUNNER: Added original logic for speech skipping | Peter Kohaut | |
And some small cleanup of unnecessary comments. | |||
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
2019-02-11 | BLADERUNNER: Cleanup of audio code | Peter Kohaut | |
Separated audio cache. Fixed bug in the audio cache where still used sound might get freed. Fixes crashes when engine is unloading which were caused by a race condition between the timer code and engine teardown code. | |||
2019-02-10 | BLADERUNNER: Added shorty mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-10 | BLADERUNNER: Added sitcom mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-10 | BLADERUNNER: Added auto save feature | Peter Kohaut | |
Also fixed a bug in KIA save screen, where not selecting a save slot can lead to overwriting other save game. | |||
2019-02-10 | BLADERUNNER: Use ScummVM functionality for audio volume management | Peter Kohaut | |
2019-02-10 | BLADERUNNER: Fixed Gordo animation change | Peter Kohaut | |
He will stop properly after running | |||
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut | |
2019-02-07 | BLADERUNNER: Cleanup for drive away endings scripts | Peter Kohaut | |
All ending are achievable | |||
2019-02-07 | BLADERUNNER: Cleanup of Mutants scripts | Peter Kohaut | |
2019-02-07 | BLADERUNNER: Cleanup of Clovis scripts for chapter 5 | Peter Kohaut | |
2019-02-05 | BLADERUNNER: Added debugger command "friend" | Peter Kohaut | |
It can be used for querying and changing friendliness between actors. | |||
2019-02-05 | BLADERUNNER: Cleanup of Maggie script | Peter Kohaut | |
2019-02-05 | BLADERUNNER: Cleanup Steele scripts for ending | Peter Kohaut | |
2019-02-05 | BLADERUNNER: Gaff scripts cleanup | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Fixed end credits | Peter Kohaut | |
Game is completable for blade runner path | |||
2019-02-03 | BLADERUNNER: Cleanup of KP03 bomb related scripts | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Initial cleanup of Kipple scripts | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Cleanup of scripts at start of chapter 5 | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Cleanup for scene at UG18 | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Cleanup Luther & Lance related scripts | Peter Kohaut | |
2019-02-03 | BLADERUNNER: Fixed Rat interaction at UG15 | Peter Kohaut | |
2019-02-02 | BLADERUNNER: Cleanup of scripts at start of chapter 4 | Peter Kohaut | |
2019-02-02 | BLADERUNNER: Fixed resource leak in game listing | Peter Kohaut | |
This was causing issues with loading / saving games | |||
2019-02-02 | BLADERUNNER: Fixed issue with untargeting objects | Peter Kohaut | |
2019-02-02 | BLADERUNNER: Cleanup of walking code | Peter Kohaut | |
Fixed missing "must reach" in a actorwalk::tick | |||
2019-01-31 | BLADERUNNER: Initial cleanup of underground scripts | Peter Kohaut | |
2019-01-31 | BLADERUNNER: Cleanup of Dektora chase related scripts | Peter Kohaut | |
2019-01-31 | BLADERUNNER: Clean up of Dektora script | Peter Kohaut | |
2019-01-31 | BLADERUNNER: Clean up NR04 and related scripts | Peter Kohaut | |
2019-01-29 | BLADERUNNER: Fixed compilation issues | Peter Kohaut | |
2019-01-29 | BLADERUNNER: Cleanup of back EarlyQ's scenes scripts | Peter Kohaut | |
2019-01-29 | BLADERUNNER: Cleanup of front EarlyQ's scenes scripts | Peter Kohaut | |
2019-01-29 | BLADERUNNER: Don't mute everything when playing a outtake | Peter Kohaut | |
this was causing issue at nr08 when audience was silent during Dektora performance | |||
2019-01-29 | BLADERUNNER: Fixed Gordo death animation after running | Peter Kohaut | |
2019-01-28 | BLADERUNNER: Cleanup of Steele animation code | Peter Kohaut | |
2019-01-28 | BLADERUNNER: Fixed small issue in combat calculation | Peter Kohaut | |
Better variable names in actor combat classes. | |||
2019-01-28 | BLADERUNNER: Cleanup of scripts for Gordo chase | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Initial cleanup of NR01, NR02 & related scripts | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Marking few cut features | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Small cleanup for chapter 2 scripts | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Fixed game-breaking bug with dialogue menus | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Initial cleanup of HF05 & HF06 | Peter Kohaut | |