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path: root/engines/cge2/cge2.cpp
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2014-05-24CGE2: Some refactoring and fixing regarding runCommand().uruk
2014-05-23CGE2: Partially implement CommandHandler::runCommand().uruk
2014-05-23CGE2: Implement CommandHandler::idle().uruk
2014-05-23CGE2: Add mainLoop() and handleFrame().uruk
Also implement connecting things.
2014-05-19CGE2: Implement feedSnail().uruk
2014-05-19CGE2: Add Mouse in events.h to further implement caveUp().uruk
2014-05-19CGE2: Add stubbed Font and Talk.uruk
All to further implement caveUp().
2014-05-17CGE2: Further implement caveUp(), add stubbed loadMap().uruk
2014-05-17CGE2: Fix deinit().uruk
2014-05-15CGE2: Move showTitle() from cge2.cpp to cge2_main.cpp.uruk
2014-05-15CGE2: Add newRandom().uruk
2014-05-15CGE2: Fix ShowTitle().uruk
Now it REALLY puts the picture to the middle of the screen.
2014-05-15CGE2: Move setEye()s to CGE2Engine.uruk
2014-05-13CGE2: More revision and stubbing in Sprite.uruk
2014-05-13CGE2: Instantiate CommandHandler.uruk
2014-05-12CGE2: Add Spare.uruk
2014-05-10CGE2: Rework Sprite a bit, make _eye an engine variable.uruk
Also move screenToGround() during the process.
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-05-08CGE2: Add Hero.uruk
2014-05-06CGE2: Start implementation of movie() and connected functions.uruk
2014-05-05CGE2: Add Text and a reduced skeleton of cge2_main.uruk
2014-05-01CGE2: Add sound code with working MIDI parts.uruk
2014-04-29CGE2: Add parts of the graphics code.uruk
2014-04-28CGE2: Implement deinitialization properly.uruk
2014-04-28CGE2: Deallocate _resman in destructor.uruk
2014-04-26CGE2: Add file I/O.uruk
2014-04-25CGE2: Add copyright comments to the source files.uruk
2014-04-25CGE2: Initial commit, implement detection.uruk