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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
/
cge2_main.cpp
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Author
2014-07-29
CGE2: Fix graphic glitch at closing the game.
uruk
2014-07-28
CGE2: Repair loading from savestate.
uruk
2014-07-25
CGE2: Implement the music volume button on the toolbar.
uruk
2014-07-25
CGE2: Rework loadUser().
uruk
2014-07-24
CGE2: Repair/rename checkSoundHandle().
uruk
2014-07-23
CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.
uruk
2014-07-23
CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.
uruk
2014-07-23
CGE2: Increase readability of code connected to music switch.
uruk
2014-07-23
CGE2: Keep music setting in sync with the Launcher.
uruk
2014-07-23
CGE2: Add MidiPlayer::syncVolume() call to checkSounds().
uruk
2014-07-23
CGE2: Updgrade checkSaySwitch().
uruk
2014-07-23
CGE2: Add and implement checkSounds() and checkMusicSwitch().
uruk
2014-07-23
CGE2: Use nullptr instead of NULL in switchColorMode().
uruk
2014-07-23
CGE2: Implement switchMusic():
uruk
2014-07-22
CGE2: Reimplement checkSaySwitch().
uruk
2014-07-22
CGE2: Change call order of checkSoundHandle().
uruk
2014-07-22
CGE2: Add and use Sound::checkSoundHandle().
uruk
2014-07-22
CGE2: Rename _commandStat to _soundStat.
uruk
2014-07-21
CGE2: Rework loading of sprites from file.
uruk
2014-07-18
CGE2: Silence GCC warnings.
uruk
2014-07-17
CGE2: Use locate instead() of take() in CGE2Eninge::locate().
uruk
2014-07-17
CGE2: Use locate() instead of take() where possible.
uruk
2014-07-17
CGE2: Get rid of _sprite.
uruk
2014-07-15
CGE2: Fix the intro animation.
uruk
2014-07-15
CGE2: Get rid of _mode.
uruk
2014-07-15
CGE2: Remove unnecessary comment from sceneUp().
uruk
2014-07-14
CGE2: Unstub showTitle().
uruk
2014-07-14
CGE2: Unstub movie().
uruk
2014-07-09
CGE2: Remove unnecessary stub from loadHeroes().
uruk
2014-07-09
CGE2: Remove unused local variable from loadScript().
uruk
2014-07-09
CGE2: Remove unnecessary stub from cge2_main().
uruk
2014-07-09
CGE2: Implement Sound::open(), add stub for checkSaySwitch().
uruk
2014-07-09
CGE2: Rework number().
uruk
2014-07-09
CGE2: Implement switchVox() and switchCap().
uruk
2014-07-09
CGE2: Implement switchColorMode().
uruk
2014-07-08
CGE2: Rework CGE2Engine::locate().
uruk
2014-07-07
CGE2: Replace NULL with nullptr everywhere.
uruk
2014-07-04
CGE2: Implement loading from the Launcher.
uruk
2014-07-04
CGE2: Remove unnecessary warning and debug info from showTitle().
uruk
2014-07-04
CGE2: Fully implement the save/load system.
uruk
2014-07-04
CGE2: Rename saveHeroPos() to storeHeroPos().
uruk
2014-07-04
CGE2: Partially working save/load system.
uruk
2014-07-04
CGE2: Heavily rework memory management of Sprites.
uruk
2014-07-04
CGE2: Add, implement and use saveHeroPos().
uruk
2014-06-29
CGE2: Call loadPos() from loadHero() instead of loadUser().
uruk
2014-06-29
CGE2: Add skeleton for save/load system.
uruk
2014-06-26
CGE2: Hopefully fix compilation for GCC
Strangerke
2014-06-24
CGE2: Implement a couple of stubs
Strangerke
2014-06-23
CGE2: Add a big hack to work around the coordinates issue
Strangerke
2014-06-23
CGE2: Fix releasePocket().
uruk
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