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path: root/engines/cge2/cge2_main.cpp
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2014-07-29CGE2: Fix graphic glitch at closing the game.uruk
2014-07-28CGE2: Repair loading from savestate.uruk
2014-07-25CGE2: Implement the music volume button on the toolbar.uruk
2014-07-25CGE2: Rework loadUser().uruk
2014-07-24CGE2: Repair/rename checkSoundHandle().uruk
2014-07-23CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.uruk
2014-07-23CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.uruk
2014-07-23CGE2: Increase readability of code connected to music switch.uruk
2014-07-23CGE2: Keep music setting in sync with the Launcher.uruk
2014-07-23CGE2: Add MidiPlayer::syncVolume() call to checkSounds().uruk
2014-07-23CGE2: Updgrade checkSaySwitch().uruk
2014-07-23CGE2: Add and implement checkSounds() and checkMusicSwitch().uruk
2014-07-23CGE2: Use nullptr instead of NULL in switchColorMode().uruk
2014-07-23CGE2: Implement switchMusic():uruk
2014-07-22CGE2: Reimplement checkSaySwitch().uruk
2014-07-22CGE2: Change call order of checkSoundHandle().uruk
2014-07-22CGE2: Add and use Sound::checkSoundHandle().uruk
2014-07-22CGE2: Rename _commandStat to _soundStat.uruk
2014-07-21CGE2: Rework loading of sprites from file.uruk
2014-07-18CGE2: Silence GCC warnings.uruk
2014-07-17CGE2: Use locate instead() of take() in CGE2Eninge::locate().uruk
2014-07-17CGE2: Use locate() instead of take() where possible.uruk
2014-07-17CGE2: Get rid of _sprite.uruk
2014-07-15CGE2: Fix the intro animation.uruk
2014-07-15CGE2: Get rid of _mode.uruk
2014-07-15CGE2: Remove unnecessary comment from sceneUp().uruk
2014-07-14CGE2: Unstub showTitle().uruk
2014-07-14CGE2: Unstub movie().uruk
2014-07-09CGE2: Remove unnecessary stub from loadHeroes().uruk
2014-07-09CGE2: Remove unused local variable from loadScript().uruk
2014-07-09CGE2: Remove unnecessary stub from cge2_main().uruk
2014-07-09CGE2: Implement Sound::open(), add stub for checkSaySwitch().uruk
2014-07-09CGE2: Rework number().uruk
2014-07-09CGE2: Implement switchVox() and switchCap().uruk
2014-07-09CGE2: Implement switchColorMode().uruk
2014-07-08CGE2: Rework CGE2Engine::locate().uruk
2014-07-07CGE2: Replace NULL with nullptr everywhere.uruk
2014-07-04CGE2: Implement loading from the Launcher.uruk
2014-07-04CGE2: Remove unnecessary warning and debug info from showTitle().uruk
2014-07-04CGE2: Fully implement the save/load system.uruk
2014-07-04CGE2: Rename saveHeroPos() to storeHeroPos().uruk
2014-07-04CGE2: Partially working save/load system.uruk
2014-07-04CGE2: Heavily rework memory management of Sprites.uruk
2014-07-04CGE2: Add, implement and use saveHeroPos().uruk
2014-06-29CGE2: Call loadPos() from loadHero() instead of loadUser().uruk
2014-06-29CGE2: Add skeleton for save/load system.uruk
2014-06-26CGE2: Hopefully fix compilation for GCCStrangerke
2014-06-24CGE2: Implement a couple of stubsStrangerke
2014-06-23CGE2: Add a big hack to work around the coordinates issueStrangerke
2014-06-23CGE2: Fix releasePocket().uruk