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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
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hero.cpp
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Commit message (
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Author
2014-06-19
CGE2: Implement Hero::fun().
uruk
2014-06-19
CGE2: Implement Sprite::works().
uruk
2014-06-14
CGE2: Implement snReach() and connected functions.
uruk
2014-06-13
CGE2: Rename setCave() to setScene().
uruk
2014-06-13
CGE2: Implement Hero::turn().
uruk
2014-06-13
CGE2: Implement Hero::hStep().
uruk
2014-06-13
CGE2: Reimplement Hero::setCave().
uruk
2014-06-13
CGE2: Implement Hero::tick().
uruk
2014-06-12
CGE2: Implement FXP code. Still WIP, loadTab to be fixed
Strangerke
2014-06-12
CGE2: Fix code computing distance
Strangerke
2014-06-10
CGE2: Move kLineMax to cge2.h.
uruk
2014-06-08
CGE2: Implement CGE2Engine::mapCross().
uruk
2014-06-08
CGE2: Rework empty-checks of strings.
uruk
2014-06-08
CGE2: Fix stub message in CGE2Engine::mapCross().
uruk
2014-06-08
CGE2: Further implement Hero's functions.
uruk
2014-06-08
CGE2: Implement helper functions connected to Hero.
uruk
2014-06-07
CGE2: Keep on implementing Hero.
uruk
2014-06-07
CGE2: Implement walkTo() and snap() in Hero.
uruk
2014-06-07
CGE2: Fully implement caveUp().
uruk
2014-06-06
CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.
uruk
2014-06-03
CGE2: Reduce the scope of some variables
Strangerke
2014-06-03
CGE2: nullify some pointers
Strangerke
2014-06-03
CGE2: Silence some gcc warnings
Strangerke
2014-06-02
CGE2: Remove unnecessary void parameters in Hero.
uruk
2014-06-02
CGE2: Implement Hero::setCurrent().
uruk
2014-06-02
CGE2: Implement Hero::expand(), move Sprite::works()'s stub to hero.cpp.
uruk
2014-05-10
CGE2: Rework Sprite a bit, make _eye an engine variable.
uruk
2014-05-09
CGE2: Implement CGE2Engine::loadSprite().
uruk
2014-05-08
CGE2: Add Hero.
uruk