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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
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saveload.cpp
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Commit message (
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Author
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2014-10-28
CGE2: Remove trailing whitespace
Filippos Karapetis
2014-09-07
CGE2: Refactor _startupMode.
unknown
2014-08-11
CGE2: Get rid of detection.h, move things to detection.cpp.
uruk
2014-08-09
CGE2: Fix canSaveGameStateCurrently().
uruk
2014-08-03
CGE2: Rework canSaveGameStateCurrently().
uruk
2014-08-03
CGE2: Rework the handling of the sound buttons on the toolbar.
uruk
2014-08-03
CGE2: Rearrange content of saveload.cpp and cge2.h a bit.
uruk
2014-08-03
CGE2: Add autosave functionality.
uruk
2014-07-30
CGE2: Remove dummies from save header and change save checksum.
uruk
2014-07-29
CGE2: Fix loading during gameplay.
uruk
2014-07-29
CGE2: Repair computation of save checksum.
uruk
2014-07-29
CGE2: Prevent the engine from entering an endless loop when loading.
uruk
2014-07-29
CGE2: Fix saving of moving heroes.
uruk
2014-07-29
CGE2: Implement Vga::rotate().
uruk
2014-07-29
CGE2: Don't bother with saving/loading sound options.
uruk
2014-07-29
CGE2: Get rid of _flag.
uruk
2014-07-28
CGE2: Repair loading from savestate.
uruk
2014-07-25
CGE2: Rework loadUser().
uruk
2014-07-24
CGE2: Implement checkSaySwitch() and add/fix connected code.
uruk
2014-07-24
CGE2: Set speech only/text only/both modes according to Launcher options.
uruk
2014-07-21
CGE2: Rework loading of sprites from file.
uruk
2014-07-04
CGE2: Implement loading from the Launcher.
uruk
2014-07-04
CGE2: Fully implement the save/load system.
uruk
2014-07-04
CGE2: Rename saveHeroPos() to storeHeroPos().
uruk
2014-07-04
CGE2: Remove unnecessary parameter from Spare::sync().
uruk
2014-07-04
CGE2: Partially working save/load system.
uruk
2014-06-29
CGE2: Implement saving.
uruk
2014-06-29
CGE2: Add skeleton for save/load system.
uruk