Age | Commit message (Expand) | Author |
2017-12-03 | ALL: Remove obsolete register keyword | Colin Snover |
2014-10-28 | CGE2: Remove trailing whitespace | Filippos Karapetis |
2014-10-10 | CGE2: Fix bug #6733. | uruk |
2014-08-13 | CGE2: Fix comparing _spr->file against null in runCommand(). | uruk |
2014-08-03 | CGE2: Some more minor cleanup | Strangerke |
2014-08-03 | CGE2: Add autosave functionality. | uruk |
2014-07-29 | CGE2: Prevent the engine from entering an endless loop when loading. | uruk |
2014-07-29 | CGE2: Get rid of sndSetVolume() and connected code. | uruk |
2014-07-29 | CGE2: Implement snCycle, add stub for Vga::rotate(). | uruk |
2014-07-29 | CGE2: Implement snFlash(). | uruk |
2014-07-28 | CGE2: Get rid of more unused variables. | uruk |
2014-07-26 | CGE2: Make the debug channel of the opcodes more verbose. | uruk |
2014-07-26 | CGE2: Implement debug console and add a debug channel for opcodes. | uruk |
2014-07-24 | CGE2: Rearrange _commandText[]'s content. | uruk |
2014-07-24 | CGE2: Remove kCmdDim and kCmdStep and connected code. | uruk |
2014-07-24 | CGE2: Remove more unused opcodes. | uruk |
2014-07-24 | CGE2: Remove the unused opcodes. | uruk |
2014-07-24 | CGE2: Remove handling of unused opcodes. | uruk |
2014-07-24 | CGE2: Implement snTrans() and snPort(). | uruk |
2014-07-24 | CGE2: Distinguish SFX from speech when playing sounds. | uruk |
2014-07-22 | CGE2: Unstub CommandHandler::runCommand(). | uruk |
2014-07-22 | CGE2: Add and use Sound::checkSoundHandle(). | uruk |
2014-07-22 | CGE2: Fix error introduced by previous commit. | uruk |
2014-07-22 | CGE2: Fix snSound(). | uruk |
2014-07-22 | CGE2: Rename _commandStat to _soundStat. | uruk |
2014-07-18 | CGE2: Rework snSetRef(). | uruk |
2014-07-17 | CGE2: Fix memory leak regarding Sprite::ghost(). | uruk |
2014-07-15 | CGE2: Some rework in snail | Strangerke |
2014-07-15 | CGE2: Implement snRoom(). | uruk |
2014-07-15 | CGE2: Fix the intro animation. | uruk |
2014-07-14 | CGE2: Unstub CommandHandler::reset(). | uruk |
2014-07-07 | CGE2: Replace NULL with nullptr everywhere. | uruk |
2014-07-04 | CGE2: Heavily rework memory management of Sprites. | uruk |
2014-06-25 | CGE2: Implement snMidi() | Strangerke |
2014-06-24 | CGE2: Implement a couple of stubs | Strangerke |
2014-06-23 | CGE2: Implement snSay(), reimplement some parts of the sound code. | uruk |
2014-06-22 | CGE2: Remove useless variable declarations | Strangerke |
2014-06-22 | CGE2: Implement snSwap(). | uruk |
2014-06-22 | CGE2: Implement snGive() and snRmNear(). | uruk |
2014-06-19 | CGE2: Implement snMouse(). | uruk |
2014-06-18 | CGE2: Implement snKeep(). | uruk |
2014-06-18 | CGE2: Implement functions connected to inventory handling. | uruk |
2014-06-18 | CGE2: Fix coords of misplaced speech bubbles. | uruk |
2014-06-17 | CGE2: Implement switching between scenes. | uruk |
2014-06-15 | CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters. | uruk |
2014-06-15 | CGE2: Rename caves to scenes. | uruk |
2014-06-14 | CGE2: Implement snWalk(). | uruk |
2014-06-14 | CGE2: Implement snReach() and connected functions. | uruk |
2014-06-13 | CGE2: Rename setCave() to setScene(). | uruk |
2014-06-13 | CGE2: Implement snCover and snUncover. | uruk |