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path: root/engines/cge2/snail.cpp
AgeCommit message (Expand)Author
2014-10-10CGE2: Fix bug #6733.uruk
2014-08-13CGE2: Fix comparing _spr->file against null in runCommand().uruk
2014-08-03CGE2: Some more minor cleanupStrangerke
2014-08-03CGE2: Add autosave functionality.uruk
2014-07-29CGE2: Prevent the engine from entering an endless loop when loading.uruk
2014-07-29CGE2: Get rid of sndSetVolume() and connected code.uruk
2014-07-29CGE2: Implement snCycle, add stub for Vga::rotate().uruk
2014-07-29CGE2: Implement snFlash().uruk
2014-07-28CGE2: Get rid of more unused variables.uruk
2014-07-26CGE2: Make the debug channel of the opcodes more verbose.uruk
2014-07-26CGE2: Implement debug console and add a debug channel for opcodes.uruk
2014-07-24CGE2: Rearrange _commandText[]'s content.uruk
2014-07-24CGE2: Remove kCmdDim and kCmdStep and connected code.uruk
2014-07-24CGE2: Remove more unused opcodes.uruk
2014-07-24CGE2: Remove the unused opcodes.uruk
2014-07-24CGE2: Remove handling of unused opcodes.uruk
2014-07-24CGE2: Implement snTrans() and snPort().uruk
2014-07-24CGE2: Distinguish SFX from speech when playing sounds.uruk
2014-07-22CGE2: Unstub CommandHandler::runCommand().uruk
2014-07-22CGE2: Add and use Sound::checkSoundHandle().uruk
2014-07-22CGE2: Fix error introduced by previous commit.uruk
2014-07-22CGE2: Fix snSound().uruk
2014-07-22CGE2: Rename _commandStat to _soundStat.uruk
2014-07-18CGE2: Rework snSetRef().uruk
2014-07-17CGE2: Fix memory leak regarding Sprite::ghost().uruk
2014-07-15CGE2: Some rework in snailStrangerke
2014-07-15CGE2: Implement snRoom().uruk
2014-07-15CGE2: Fix the intro animation.uruk
2014-07-14CGE2: Unstub CommandHandler::reset().uruk
2014-07-07CGE2: Replace NULL with nullptr everywhere.uruk
2014-07-04CGE2: Heavily rework memory management of Sprites.uruk
2014-06-25CGE2: Implement snMidi()Strangerke
2014-06-24CGE2: Implement a couple of stubsStrangerke
2014-06-23CGE2: Implement snSay(), reimplement some parts of the sound code.uruk
2014-06-22CGE2: Remove useless variable declarationsStrangerke
2014-06-22CGE2: Implement snSwap().uruk
2014-06-22CGE2: Implement snGive() and snRmNear().uruk
2014-06-19CGE2: Implement snMouse().uruk
2014-06-18CGE2: Implement snKeep().uruk
2014-06-18CGE2: Implement functions connected to inventory handling.uruk
2014-06-18CGE2: Fix coords of misplaced speech bubbles.uruk
2014-06-17CGE2: Implement switching between scenes.uruk
2014-06-15CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.uruk
2014-06-15CGE2: Rename caves to scenes.uruk
2014-06-14CGE2: Implement snWalk().uruk
2014-06-14CGE2: Implement snReach() and connected functions.uruk
2014-06-13CGE2: Rename setCave() to setScene().uruk
2014-06-13CGE2: Implement snCover and snUncover.uruk
2014-06-13CGE2: Stub snSay again.uruk
2014-06-13CGE2: Fix Sprite::ghost and snGhost().uruk