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path: root/engines/cine/cine.cpp
AgeCommit message (Expand)Author
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...Christopher Page
2008-06-12CINE: Fixed memory leaks in the CINE engineChristopher Page
2008-05-28Merged revisions 32124,32126-32128,32131,32133,32135-32144,32146-32153,32155-...Christopher Page
2008-05-27CINE: Fixed two memory leaks when shutting down the CINE engineChristopher Page
2008-05-24Patch #1969189: "CinE renderer rewrite"Eugene Sandulenko
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
2008-04-07Patch #1913862: "CinE Script system"Eugene Sandulenko
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine constru...Max Horn
2008-01-01Slightly modified patch #1848173: "ScriptVars class implementation for CinE"Eugene Sandulenko
2007-12-24_Properly_ fix lock-up introduced introduced in revision 29860. A typicalEugene Sandulenko
2007-12-24Fix regressions (crashes) introduced in commit 29860Eugene Sandulenko
2007-12-14renamed several structures, variables and functionsGregory Montoir
2007-12-13use CLIP template for clipping, made an array static const and renamed MAX_OB...Gregory Montoir
2007-12-13CleanupFilippos Karapetis
2007-12-09- minor screen fix for OSGregory Montoir
2007-12-08amiga demo version of OS has a VOL.CNF file so I assume full versions of the ...Gregory Montoir
2007-12-07backported some changes for OSGregory Montoir
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also...Gregory Montoir
2007-05-30Removing useless common/fs.h includesMax Horn
2007-05-19removed 4 unused offscreen buffers ; also changed several 64k buffers to be d...Gregory Montoir
2007-05-19added basic support for Amiga music playbackGregory Montoir
2007-05-13added basic support for sounds playback in Amiga versions (only tested with t...Gregory Montoir
2007-05-13removed duplicated code (BASESON datafiles can be loaded with the existing bu...Gregory Montoir
2007-02-18Bad hack to make this engine works on PalmOS (compiler still seems to hate so...Chris Apers
2006-11-25Support loading saves from command line.Eugene Sandulenko
2006-11-23Fix regression in OS Amiga demo.Eugene Sandulenko
2006-11-13Implement reading font data from external files for OS.Eugene Sandulenko
2006-11-13Protection should not be bypassed for OS (and it didn't work well anyway)Eugene Sandulenko
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
2006-11-08Fix bug #1579776: "FW: Save does not work properly"Eugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
2006-09-16Reduce code duplicationMax Horn
2006-08-04Run the Cine engine's game detector before starting a game, to ensure that itTorbjörn Andersson
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all game...Johannes Schickel
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-13Added TODO about some extra data files that Operation Stealth has to load.Torbjörn Andersson
2006-04-12DEBUG_SCRIPT -> debugCEugene Sandulenko
2006-04-10Use our standard save file manager class to read and write the save games,Torbjörn Andersson
2006-04-09Moved GameSettings to namespace Cine; moved savePath to various.cppMax Horn
2006-04-08Split the opcodes into individual functions. This could easily causeTorbjörn Andersson
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn