Age | Commit message (Collapse) | Author |
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svn-id: r24771
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svn-id: r24714
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svn-id: r24708
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svn-id: r24678
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svn-id: r24659
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svn-id: r24320
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svn-id: r23888
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really is there. I hope this is the right way of fixing bug #1534073.
svn-id: r23660
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
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game detectors.
svn-id: r23558
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
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error code (the engine is now passed indirectly via a double pointer)
* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
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new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
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svn-id: r21844
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svn-id: r21816
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instead of putting them in the current working directory.
svn-id: r21741
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svn-id: r21733
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regressions, but hopefully not too many. While doing this, I noticed I had
gotten at least one of the stubs I added recently wrong. That's hopefully
fixed now.
svn-id: r21693
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trailing semicolon (this helps certain tools to parse our code better)
svn-id: r21689
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distinguish them)
svn-id: r21686
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function. It's now possible to choose between English and French menus, and the
command string preposition in English is "on", not "sur".
There are still plenty of hard-coded French messages to do with savegame
handling. I haven't done anything about them.
svn-id: r21682
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member vars
svn-id: r21532
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svn-id: r21414
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svn-id: r21411
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- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used
- renamed some variables
- constify'ed function arguments
- minor cleanup
svn-id: r21338
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svn-id: r21321
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svn-id: r21186
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
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- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
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svn-id: r21017
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svn-id: r21014
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svn-id: r20957
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svn-id: r20881
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svn-id: r20859
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svn-id: r20857
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svn-id: r20851
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svn-id: r20846
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svn-id: r20835
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svn-id: r20821
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svn-id: r20813
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