index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
cine
/
cine.cpp
Age
Commit message (
Expand
)
Author
2007-05-19
removed 4 unused offscreen buffers ; also changed several 64k buffers to be d...
Gregory Montoir
2007-05-19
added basic support for Amiga music playback
Gregory Montoir
2007-05-13
added basic support for sounds playback in Amiga versions (only tested with t...
Gregory Montoir
2007-05-13
removed duplicated code (BASESON datafiles can be loaded with the existing bu...
Gregory Montoir
2007-02-18
Bad hack to make this engine works on PalmOS (compiler still seems to hate so...
Chris Apers
2006-11-25
Support loading saves from command line.
Eugene Sandulenko
2006-11-23
Fix regression in OS Amiga demo.
Eugene Sandulenko
2006-11-13
Implement reading font data from external files for OS.
Eugene Sandulenko
2006-11-13
Protection should not be bypassed for OS (and it didn't work well anyway)
Eugene Sandulenko
2006-11-11
Improve international support in CINE engine.
Eugene Sandulenko
2006-11-08
Fix bug #1579776: "FW: Save does not work properly"
Eugene Sandulenko
2006-10-15
Add proper game detection to CinE engine.
Eugene Sandulenko
2006-09-16
Reduce code duplication
Max Horn
2006-08-04
Run the Cine engine's game detector before starting a game, to ensure that it
Torbjörn Andersson
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in all game...
Johannes Schickel
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-13
Added TODO about some extra data files that Operation Stealth has to load.
Torbjörn Andersson
2006-04-12
DEBUG_SCRIPT -> debugC
Eugene Sandulenko
2006-04-10
Use our standard save file manager class to read and write the save games,
Torbjörn Andersson
2006-04-09
Moved GameSettings to namespace Cine; moved savePath to various.cpp
Max Horn
2006-04-08
Split the opcodes into individual functions. This could easily cause
Torbjörn Andersson
2006-04-08
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...
Max Horn
2006-04-08
Renamed various *GameSettings to GameSettings (our namespaces are enough to d...
Max Horn
2006-04-08
Began collecting hard-coded language-specific strings in a new initLanguage()
Torbjörn Andersson
2006-04-01
Removed superfluous addDefaultDirectory call, as well as two unused bad membe...
Max Horn
2006-03-23
uint8 -> byte
Eugene Sandulenko
2006-03-23
Make copy protection in OS and FW turnable. Still buggy
Eugene Sandulenko
2006-03-16
- added defines to handle the different mouse cursors
Gregory Montoir
2006-03-15
added mouse cursors
Gregory Montoir
2006-03-09
oo'ified sound code and added basic support for OS adlib music.
Gregory Montoir
2006-03-09
- Renamed GameSettings to PlainGameDescriptor
Max Horn
2006-03-09
- added new toDetectedGame() template function (analog to toGameSettings)
Max Horn
2006-03-02
Fix for bug #1438822 (Targets are case sensitive)
Max Horn
2006-03-02
fixed compilation.
Gregory Montoir
2006-02-27
cleanup
Gregory Montoir
2006-02-25
cleanup (endianess fixes, fixed partBufferStruct structure)
Gregory Montoir
2006-02-25
Some more cine header cleanup
Max Horn
2006-02-25
Reducing the header dependencies in cine a bit more
Max Horn
2006-02-25
Moved cine engine into namespace Cine
Max Horn
2006-02-24
cleanup
Gregory Montoir
2006-02-23
formating code
Paweł Kołodziejski
2006-02-23
Cleanup to remove duplicate type defines
Travis Howell
2006-02-22
Initial version of Cinematique engine evo 1.
Eugene Sandulenko
[prev]