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path: root/engines/cine/cine.h
AgeCommit message (Expand)Author
2010-07-16CINE: Get rid of g_saveFileManMax Horn
2010-05-19Implement FR #2841445: FW: Restart doesn't workEugene Sandulenko
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-12-01Fill out doxygen comment about supported gamesEugene Sandulenko
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-06-27Name Operation Stealth's global variables 251 and 252 and init them in main l...Kari Salminen
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2008-11-12Saving and loading from the GMM is now supported in the cine engineFilippos Karapetis
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-08-08Added detection entry for the Sony published CD version of Future Wars.Kari Salminen
2008-08-07Implemented game speed changing by pressing - or + to e.g. ease testing.Kari Salminen
2008-07-28Made the savegame loading routine choose between loading a Future Wars or an ...Kari Salminen
2008-07-27Added a preliminary saving routine for Operation Stealth (Disabled by default...Kari Salminen
2008-07-27Cut savegame loading into smaller functional parts (resetEngine, loadPlainSav...Kari Salminen
2008-07-17Patch #2019455: Patch for reducing the BSS size of Cine engine.Kari Salminen
2008-07-14Fix for bug #2016647 (FW: crash with italian amiga version).Kari Salminen
2008-06-11No need to specify CaseSensitiveString_Hash explicitly anymoreMax Horn
2007-12-09- minor screen fix for OSGregory Montoir
2007-12-07backported some changes for OSGregory Montoir
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also...Gregory Montoir
2007-05-13removed duplicated code (BASESON datafiles can be loaded with the existing bu...Gregory Montoir
2007-01-21Reduce dependency from common/advancedDetector.hEugene Sandulenko
2006-11-25Support loading saves from command line.Eugene Sandulenko
2006-11-14Added per game target saves.Eugene Sandulenko
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16Reduce code duplicationMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-12Fix script dumpingEugene Sandulenko
2006-04-12cleanupEugene Sandulenko
2006-04-12DEBUG_SCRIPT -> debugCEugene Sandulenko
2006-04-10Use our standard save file manager class to read and write the save games,Torbjörn Andersson
2006-04-09Moved GameSettings to namespace Cine; moved savePath to various.cppMax Horn
2006-04-01Removed superfluous addDefaultDirectory call, as well as two unused bad membe...Max Horn
2006-03-23Got rid of ASSERT and ASSERT_PTR definesEugene Sandulenko
2006-03-16- added defines to handle the different mouse cursorsGregory Montoir
2006-02-25Some more cine header cleanupMax Horn
2006-02-25Reducing the header dependencies in cine a bit moreMax Horn
2006-02-25- avoid using typedef for structs (it is just not necessary in C++)Max Horn
2006-02-25Moved cine engine into namespace CineMax Horn