Age | Commit message (Expand) | Author |
2008-11-12 | Saving and loading from the GMM is now supported in the cine engine | Filippos Karapetis |
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn |
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat... | Max Horn |
2008-08-08 | Added detection entry for the Sony published CD version of Future Wars. | Kari Salminen |
2008-08-07 | Implemented game speed changing by pressing - or + to e.g. ease testing. | Kari Salminen |
2008-07-28 | Made the savegame loading routine choose between loading a Future Wars or an ... | Kari Salminen |
2008-07-27 | Added a preliminary saving routine for Operation Stealth (Disabled by default... | Kari Salminen |
2008-07-27 | Cut savegame loading into smaller functional parts (resetEngine, loadPlainSav... | Kari Salminen |
2008-07-17 | Patch #2019455: Patch for reducing the BSS size of Cine engine. | Kari Salminen |
2008-07-14 | Fix for bug #2016647 (FW: crash with italian amiga version). | Kari Salminen |
2008-06-11 | No need to specify CaseSensitiveString_Hash explicitly anymore | Max Horn |
2007-12-09 | - minor screen fix for OS | Gregory Montoir |
2007-12-07 | backported some changes for OS | Gregory Montoir |
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko |
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also... | Gregory Montoir |
2007-05-13 | removed duplicated code (BASESON datafiles can be loaded with the existing bu... | Gregory Montoir |
2007-01-21 | Reduce dependency from common/advancedDetector.h | Eugene Sandulenko |
2006-11-25 | Support loading saves from command line. | Eugene Sandulenko |
2006-11-14 | Added per game target saves. | Eugene Sandulenko |
2006-11-11 | Improve international support in CINE engine. | Eugene Sandulenko |
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko |
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the... | Max Horn |
2006-09-16 | Reduce code duplication | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-12 | Fix script dumping | Eugene Sandulenko |
2006-04-12 | cleanup | Eugene Sandulenko |
2006-04-12 | DEBUG_SCRIPT -> debugC | Eugene Sandulenko |
2006-04-10 | Use our standard save file manager class to read and write the save games, | Torbjörn Andersson |
2006-04-09 | Moved GameSettings to namespace Cine; moved savePath to various.cpp | Max Horn |
2006-04-01 | Removed superfluous addDefaultDirectory call, as well as two unused bad membe... | Max Horn |
2006-03-23 | Got rid of ASSERT and ASSERT_PTR defines | Eugene Sandulenko |
2006-03-16 | - added defines to handle the different mouse cursors | Gregory Montoir |
2006-02-25 | Some more cine header cleanup | Max Horn |
2006-02-25 | Reducing the header dependencies in cine a bit more | Max Horn |
2006-02-25 | - avoid using typedef for structs (it is just not necessary in C++) | Max Horn |
2006-02-25 | Moved cine engine into namespace Cine | Max Horn |
2006-02-24 | cleanup | Gregory Montoir |
2006-02-23 | Cleanup to remove duplicate type defines | Travis Howell |
2006-02-22 | Initial version of Cinematique engine evo 1. | Eugene Sandulenko |