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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cine
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cine.h
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Author
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2015-12-28
CINE: Let makeLoad take a Common::String as parameter.
Johannes Schickel
2015-12-28
CINE: Add support for ScummVM save/load menus
Filippos Karapetis
2015-09-17
CINE: Show splash screen in CD version of Future Wars
Torbjörn Andersson
2014-02-18
CINE: Make GPL headers consistent in themselves.
Johannes Schickel
2012-09-07
CINE: A little bit enforcement of our formatting guidelines.
Johannes Schickel
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-03-19
CINE: Init volume levels on startup
dhewg
2010-12-31
CINE: Fix CollisionPage Uninitialised Reads in Operation Stealth.
David Turner
2010-11-07
CINE: Added basic debugging console to engine
David Turner
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-08-09
CINE: eliminate global variables
Eugene Sandulenko
2010-07-16
CINE: Get rid of g_saveFileMan
Max Horn
2010-05-19
Implement FR #2841445: FW: Restart doesn't work
Eugene Sandulenko
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-12-01
Fill out doxygen comment about supported games
Eugene Sandulenko
2009-11-24
Added Doxygen comments for the various engine namespaces (currently mostly wi...
Max Horn
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-06-27
Name Operation Stealth's global variables 251 and 252 and init them in main l...
Kari Salminen
2009-03-01
Engines: Fused several init&go methods into a single run method
Max Horn
2009-03-01
Merged Engine::go() and ::init() into a new run() method (currently implement...
Max Horn
2008-11-12
Saving and loading from the GMM is now supported in the cine engine
Filippos Karapetis
2008-11-06
Switched various Engine APIs to use Common::Error
Max Horn
2008-11-04
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...
Max Horn
2008-08-08
Added detection entry for the Sony published CD version of Future Wars.
Kari Salminen
2008-08-07
Implemented game speed changing by pressing - or + to e.g. ease testing.
Kari Salminen
2008-07-28
Made the savegame loading routine choose between loading a Future Wars or an ...
Kari Salminen
2008-07-27
Added a preliminary saving routine for Operation Stealth (Disabled by default...
Kari Salminen
2008-07-27
Cut savegame loading into smaller functional parts (resetEngine, loadPlainSav...
Kari Salminen
2008-07-17
Patch #2019455: Patch for reducing the BSS size of Cine engine.
Kari Salminen
2008-07-14
Fix for bug #2016647 (FW: crash with italian amiga version).
Kari Salminen
2008-06-11
No need to specify CaseSensitiveString_Hash explicitly anymore
Max Horn
2007-12-09
- minor screen fix for OS
Gregory Montoir
2007-12-07
backported some changes for OS
Gregory Montoir
2007-11-03
Patch #1825276: "DETECTION: advanced detector engine simplification"
Eugene Sandulenko
2007-09-19
Modified patch #1738058: "Action recorder".
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-30
cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also...
Gregory Montoir
2007-05-13
removed duplicated code (BASESON datafiles can be loaded with the existing bu...
Gregory Montoir
2007-01-21
Reduce dependency from common/advancedDetector.h
Eugene Sandulenko
2006-11-25
Support loading saves from command line.
Eugene Sandulenko
2006-11-14
Added per game target saves.
Eugene Sandulenko
2006-11-11
Improve international support in CINE engine.
Eugene Sandulenko
2006-10-15
Add proper game detection to CinE engine.
Eugene Sandulenko
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-16
Reduce code duplication
Max Horn
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