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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cine
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Author
2008-07-27
Added a preliminary saving routine for Operation Stealth (Disabled by default...
Kari Salminen
2008-07-22
Fix CineSaveGameFormat enumeration's include order (Caused problems at least ...
Kari Salminen
2008-07-22
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
Kari Salminen
2008-06-30
Implemented resetGfxEntityEntry and made it used where appropriate (The funct...
Kari Salminen
2008-06-26
Fixed opcode:
Kari Salminen
2008-06-25
Implemented support for zoneQuery (Operation Stealth specific).
Kari Salminen
2008-06-25
Implemented opcode:
Kari Salminen
2008-05-24
Patch #1969189: "CinE renderer rewrite"
Eugene Sandulenko
2008-04-21
Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost
Eugene Sandulenko
2007-12-14
renamed several structures, variables and functions
Gregory Montoir
2007-12-12
Cleanup, removed duplicate code
Filippos Karapetis
2007-12-09
- minor screen fix for OS
Gregory Montoir
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-30
cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also...
Gregory Montoir
2007-05-29
added code for freePartRange, freePartEntry and freeOverlay (also renamed som...
Gregory Montoir
2007-05-17
moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...
Gregory Montoir
2007-03-18
CINE: Make use of EventManager::getMousePos
Max Horn
2007-02-18
Bad hack to make this engine works on PalmOS (compiler still seems to hate so...
Chris Apers
2006-12-03
Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
Torbjörn Andersson
2006-11-24
Let F10 work in all expected cases.
Eugene Sandulenko
2006-11-19
Proper implementation of o1_allowSystemMenu()
Eugene Sandulenko
2006-11-19
Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might
Torbjörn Andersson
2006-11-18
Implement naming save games in cinE. See also FR #1579780: "FW: naming save
Eugene Sandulenko
2006-11-14
Added per game target saves.
Eugene Sandulenko
2006-11-11
Improve international support in CINE engine.
Eugene Sandulenko
2006-11-08
Fix bug #1579776: "FW: Save does not work properly"
Eugene Sandulenko
2006-10-15
Add proper game detection to CinE engine.
Eugene Sandulenko
2006-05-26
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
Torbjörn Andersson
2006-04-11
Add F1-F10 keymappings like in original engine.
Eugene Sandulenko
2006-04-10
If I understand things correctly, cinE used to dump the entire animDataTable
Torbjörn Andersson
2006-04-09
Fixed savegame saving/loading. I haven't done anything about the user
Torbjörn Andersson
2006-04-08
Began collecting hard-coded language-specific strings in a new initLanguage()
Torbjörn Andersson
2006-03-23
uint8 -> byte
Eugene Sandulenko
2006-03-15
added mouse cursors
Gregory Montoir
2006-03-09
minor cleanup.
Gregory Montoir
2006-03-02
fixed compilation.
Gregory Montoir
2006-02-27
cleanup
Gregory Montoir
2006-02-25
Reducing the header dependencies in cine a bit more
Max Horn
2006-02-25
- avoid using typedef for structs (it is just not necessary in C++)
Max Horn
2006-02-25
Moved cine engine into namespace Cine
Max Horn
2006-02-23
formating code
Paweł Kołodziejski
2006-02-23
Cleanup to remove duplicate type defines
Travis Howell
2006-02-22
Initial version of Cinematique engine evo 1.
Eugene Sandulenko