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path: root/engines/cine/various.h
AgeCommit message (Expand)Author
2008-08-08Added basic moving using keyboard (Only works in Operation Stealth at the mom...Kari Salminen
2008-07-27Added a preliminary saving routine for Operation Stealth (Disabled by default...Kari Salminen
2008-07-22Fix CineSaveGameFormat enumeration's include order (Caused problems at least ...Kari Salminen
2008-07-22Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):Kari Salminen
2008-06-30Implemented resetGfxEntityEntry and made it used where appropriate (The funct...Kari Salminen
2008-06-26Fixed opcode:Kari Salminen
2008-06-25Implemented support for zoneQuery (Operation Stealth specific).Kari Salminen
2008-06-25Implemented opcode:Kari Salminen
2008-05-24Patch #1969189: "CinE renderer rewrite"Eugene Sandulenko
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
2007-12-14renamed several structures, variables and functionsGregory Montoir
2007-12-12Cleanup, removed duplicate codeFilippos Karapetis
2007-12-09- minor screen fix for OSGregory Montoir
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also...Gregory Montoir
2007-05-29added code for freePartRange, freePartEntry and freeOverlay (also renamed som...Gregory Montoir
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...Gregory Montoir
2007-03-18CINE: Make use of EventManager::getMousePosMax Horn
2007-02-18Bad hack to make this engine works on PalmOS (compiler still seems to hate so...Chris Apers
2006-12-03Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am ITorbjörn Andersson
2006-11-24Let F10 work in all expected cases.Eugene Sandulenko
2006-11-19Proper implementation of o1_allowSystemMenu()Eugene Sandulenko
2006-11-19Don't allow the F9 and F10 keys to open menus if a menu is already open. (MightTorbjörn Andersson
2006-11-18Implement naming save games in cinE. See also FR #1579780: "FW: naming saveEugene Sandulenko
2006-11-14Added per game target saves.Eugene Sandulenko
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
2006-11-08Fix bug #1579776: "FW: Save does not work properly"Eugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
2006-05-26As far as I can tell, there's no longer any reason for PartBuffer and AnimDataTorbjörn Andersson
2006-04-11Add F1-F10 keymappings like in original engine.Eugene Sandulenko
2006-04-10If I understand things correctly, cinE used to dump the entire animDataTableTorbjörn Andersson
2006-04-09Fixed savegame saving/loading. I haven't done anything about the userTorbjörn Andersson
2006-04-08Began collecting hard-coded language-specific strings in a new initLanguage()Torbjörn Andersson
2006-03-23uint8 -> byteEugene Sandulenko
2006-03-15added mouse cursorsGregory Montoir
2006-03-09minor cleanup.Gregory Montoir
2006-03-02fixed compilation.Gregory Montoir
2006-02-27cleanupGregory Montoir
2006-02-25Reducing the header dependencies in cine a bit moreMax Horn
2006-02-25- avoid using typedef for structs (it is just not necessary in C++)Max Horn
2006-02-25Moved cine engine into namespace CineMax Horn
2006-02-23formating codePaweł Kołodziejski
2006-02-23Cleanup to remove duplicate type definesTravis Howell
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko