Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-07 | One more fix from Patch #1773489 | Eugene Sandulenko | |
svn-id: r29447 | |||
2007-11-07 | Patches #1773489: "FW: Fixes for German Amiga Version" | Eugene Sandulenko | |
svn-id: r29446 | |||
2007-11-04 | Mark the end of the Cine namespace. | Torbjörn Andersson | |
svn-id: r29413 | |||
2007-11-04 | fix buffer overflow (globalVars is int16 -> index/=2) | Gregory Montoir | |
svn-id: r29402 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko | |
svn-id: r28968 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-07-02 | Fix bug where an object was accessed after it was deleted in cine engine | Neil Millstone | |
svn-id: r27870 | |||
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn | |
svn-id: r27625 | |||
2007-06-22 | Changed more code to use Common::KEYCODE_ enum | Max Horn | |
svn-id: r27624 | |||
2007-06-21 | Fixed freeing of invalid pointer, which would cause Operation Stealth to crash. | Torbjörn Andersson | |
I don't know if the loadSet() / loadSetAbs() functions are every used in Future Wars. If so, we should commit this to the branch as well. svn-id: r27590 | |||
2007-06-12 | Fix for #1733238 - FW: crash in copier room | Filippos Karapetis | |
svn-id: r27376 | |||
2007-06-12 | Patch #1733764: "Fallback detection patch". GSoC student. | Eugene Sandulenko | |
svn-id: r27375 | |||
2007-06-08 | Fixed some Valgrind warnings (overlapping source and destination in strcpy()). | Torbjörn Andersson | |
svn-id: r27207 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. ↵ | Gregory Montoir | |
Also removed the use of Common::File global objects. svn-id: r27021 | |||
2007-05-30 | Removing useless common/fs.h includes | Max Horn | |
svn-id: r27018 | |||
2007-05-29 | removed some resource related memory leaks | Gregory Montoir | |
svn-id: r27007 | |||
2007-05-29 | added code for freePartRange, freePartEntry and freeOverlay (also renamed ↵ | Gregory Montoir | |
some functions and variables). svn-id: r27006 | |||
2007-05-24 | sync resource unpacking code of cruise with cine | Gregory Montoir | |
svn-id: r26933 | |||
2007-05-20 | some fixes for the music in Amiga OS Demo | Gregory Montoir | |
svn-id: r26886 | |||
2007-05-20 | made the resource loading function case insensitive to the filename and ↵ | Gregory Montoir | |
removed a NULL dereference if a file is not found svn-id: r26885 | |||
2007-05-19 | when reading a string from a script, skip the '\0' trailing char (less ↵ | Gregory Montoir | |
opcode '0' executions...) svn-id: r26880 | |||
2007-05-19 | removed 4 unused offscreen buffers ; also changed several 64k buffers to be ↵ | Gregory Montoir | |
dynamically allocated. svn-id: r26879 | |||
2007-05-19 | Fix preprocessor error caused by undefined symbol DEBUG_SPRITE_MASK | Max Horn | |
svn-id: r26874 | |||
2007-05-19 | added basic support for Amiga music playback | Gregory Montoir | |
svn-id: r26870 | |||
2007-05-18 | added debug code to display sprite masks | Gregory Montoir | |
svn-id: r26865 | |||
2007-05-18 | added missing MIN() calls | Gregory Montoir | |
svn-id: r26864 | |||
2007-05-17 | moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed ↵ | Gregory Montoir | |
indentation of previous commit svn-id: r26863 | |||
2007-05-17 | removed unneeded if blocks | Gregory Montoir | |
svn-id: r26862 | |||
2007-05-17 | added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite ↵ | Gregory Montoir | |
masking (see also bug #1624797) svn-id: r26861 | |||
2007-05-14 | this should fix script label offsets computation for OS | Gregory Montoir | |
svn-id: r26841 | |||
2007-05-13 | added basic support for sounds playback in Amiga versions (only tested with ↵ | Gregory Montoir | |
the demos) svn-id: r26837 | |||
2007-05-13 | removed duplicated code (BASESON datafiles can be loaded with the existing ↵ | Gregory Montoir | |
bundle related functions) svn-id: r26836 | |||
2007-05-13 | minor fixes to the adlib sound code, this should help bug #1599270 | Gregory Montoir | |
svn-id: r26820 | |||
2007-03-19 | Added FIXME comment to CINE regarding an odd warning in processSeqListElement | Max Horn | |
svn-id: r26248 | |||
2007-03-18 | CINE: Make use of EventManager::getMousePos | Max Horn | |
svn-id: r26222 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-02-20 | Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me | Max Horn | |
svn-id: r25752 | |||
2007-02-18 | Bad hack to make this engine works on PalmOS (compiler still seems to hate ↵ | Chris Apers | |
some global objects) svn-id: r25684 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-12 | Merged the "palette manager" into the cursor manager. It was only used to | Torbjörn Andersson | |
manage *cursor* palettes, so the name was misleading. svn-id: r25500 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-02-01 | Used Fingolfin's workaround for a bogus (?) warning produced by some versions | Torbjörn Andersson | |
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 |