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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cine
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Author
2007-01-21
Reduce dependency from common/advancedDetector.h
Eugene Sandulenko
2007-01-21
openForSaving can fail, so it should be handled gracefully -- but better to a...
Max Horn
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2007-01-15
Fixed warning.
Torbjörn Andersson
2006-12-29
Make ADGameFileDescription is built in directly into ADGameDescription.
Eugene Sandulenko
2006-12-19
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...
Max Horn
2006-12-19
Fix warning about a const cast
Max Horn
2006-12-19
Get rif od ARRAYSIZE in ADGameDescription
Eugene Sandulenko
2006-12-19
Got rid of ARRAYSIZE in advanceDetector calls
Eugene Sandulenko
2006-12-07
Remove unneeded #include
Eugene Sandulenko
2006-12-03
Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
Torbjörn Andersson
2006-12-03
Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access
Torbjörn Andersson
2006-11-25
Support loading saves from command line.
Eugene Sandulenko
2006-11-24
Let F10 work in all expected cases.
Eugene Sandulenko
2006-11-23
Fix regression in OS Amiga demo.
Eugene Sandulenko
2006-11-23
Add missing dump script cases.
Eugene Sandulenko
2006-11-23
Fix crashes on unimplemented music/sfx in Amiga/Atari versions.
Eugene Sandulenko
2006-11-23
Fix Amiga/Atari-specific copy protection.
Eugene Sandulenko
2006-11-23
Dump global scripts too.
Eugene Sandulenko
2006-11-23
et up cursor palette. This fixes Amiga/Atari versions and makes cursor more
Eugene Sandulenko
2006-11-23
Fix bug #1599267: "FW: Ungraceful exit from copy protection screen"
Eugene Sandulenko
2006-11-22
Fix MSVC2005 warnings. Please, review the changes.
Eugene Sandulenko
2006-11-20
Fix regression which did not allow to enter save name.
Eugene Sandulenko
2006-11-19
Proper implementation of o1_allowSystemMenu()
Eugene Sandulenko
2006-11-19
Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might
Torbjörn Andersson
2006-11-19
Added keyboard shortcuts for left and right mouse button.
Torbjörn Andersson
2006-11-18
Implement o1_fadeToBlack()
Eugene Sandulenko
2006-11-18
Make input string truly editable
Eugene Sandulenko
2006-11-18
Implement naming save games in cinE. See also FR #1579780: "FW: naming save
Eugene Sandulenko
2006-11-14
Added per game target saves.
Eugene Sandulenko
2006-11-13
Implement reading font data from external files for OS.
Eugene Sandulenko
2006-11-13
Protection should not be bypassed for OS (and it didn't work well anyway)
Eugene Sandulenko
2006-11-12
Reworked code in the advanced game detector (getting rid of much of the evil ...
Max Horn
2006-11-11
Improve international support in CINE engine.
Eugene Sandulenko
2006-11-10
Next step in AdvancedDetector unification. Moved all common functions to
Eugene Sandulenko
2006-11-08
Remove slipped in debug output
Eugene Sandulenko
2006-11-08
Fix crashes with new BG incrustation code.
Eugene Sandulenko
2006-11-08
Fix bug #1579776: "FW: Save does not work properly"
Eugene Sandulenko
2006-11-03
got rid of two memory leaks
Gregory Montoir
2006-10-24
const correctness
Max Horn
2006-10-15
Added MD5 for Future Wars included in the UK "Classic Collection".
Torbjörn Andersson
2006-10-15
Reanmed CD -> "256 colors"
Eugene Sandulenko
2006-10-15
Since proper detection is added to CinE, build it by default and
Eugene Sandulenko
2006-10-15
Add proper game detection to CinE engine.
Eugene Sandulenko
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-16
Reduce code duplication
Max Horn
2006-08-28
Removed the copy protection bypass for Future Wars. We should only bypass the
Torbjörn Andersson
2006-08-04
Run the Cine engine's game detector before starting a game, to ensure that it
Torbjörn Andersson
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in all game...
Johannes Schickel
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