Age | Commit message (Expand) | Author |
2016-08-26 | DM: Add sound loading | Bendegúz Nagy |
2016-08-26 | DM: Add f444_endGame and checks for Common::EVENT_QUIT | Bendegúz Nagy |
2016-08-26 | DM: Adjust idle delay when renaming champion | Bendegúz Nagy |
2016-08-26 | DM: Debug loading savegames, add missing save loading parts | Bendegúz Nagy |
2016-08-26 | DM: Rename mapTime in dm.cpp | Strangerke |
2016-08-26 | DM: Refactor f318_dropAllObjects, f319_championKill and f323_unpoison. Rename... | Strangerke |
2016-08-26 | DM: refact f293_drawAllChampionStates, f283_viAltarRebirth, f327_isProjectile... | Strangerke |
2016-08-26 | DM: Add DialogMan | Bendegúz Nagy |
2016-08-26 | DM: Refactor f304_addSkillExperience, change _g313_gameTime to int32 | Strangerke |
2016-08-26 | DM: Fix compilation using MSVC9 | Strangerke |
2016-08-26 | DM: Add code for loading the save files | Bendegúz Nagy |
2016-08-26 | DM: Add entrance processing | Bendegúz Nagy |
2016-08-26 | DM: Add savegame functions | Bendegúz Nagy |
2016-08-26 | DM: Fix pressure plate on level 0 | Bendegúz Nagy |
2016-08-26 | DM: Fix missing messages at the bottom of the screen | Bendegúz Nagy |
2016-08-26 | DM: Add ChampionMan::f331_applyTimeEffects | Bendegúz Nagy |
2016-08-26 | DM: Add ChampionMan::f320_applyAndDrawPendingDamageAndWounds() | Bendegúz Nagy |
2016-08-26 | DM: Add input timeout and fix movement after throwing a projectile | Bendegúz Nagy |
2016-08-26 | DM: Clean up f380_processCommandQueue, add _g318_waitForInputMaxVerticalBlank... | Bendegúz Nagy |
2016-08-26 | DM: Fix up main loop | Bendegúz Nagy |
2016-08-26 | DM: Add f248_timelineProcessEvent6_squareWall | Bendegúz Nagy |
2016-08-26 | DM: Add f219_processEvents48To49_projectile | Bendegúz Nagy |
2016-08-26 | DM: Complete main gameloop | Bendegúz Nagy |
2016-08-26 | DM: Add F0239_TIMELINE_ExtractFirstEvent | Bendegúz Nagy |
2016-08-26 | DM: Add missing code to command move party | Bendegúz Nagy |
2016-08-26 | DM: Add warning with repeat parameter | Bendegúz Nagy |
2016-08-26 | DM: Add proper keyboard input handling | Bendegúz Nagy |
2016-08-26 | DM: Fix several bugs realted to dungeon thing management and item handling | Bendegúz Nagy |
2016-08-26 | DM: Clean up some initialization | Bendegúz Nagy |
2016-08-26 | DM: Add some missing code | Bendegúz Nagy |
2016-08-26 | DM: Add missing code to several display functions | Bendegúz Nagy |
2016-08-26 | DM: Add paritial drawing of doors | Bendegúz Nagy |
2016-08-26 | DM: Add F0108_DUNGEONVIEW_DrawFloorOrnament | Bendegúz Nagy |
2016-08-26 | DM: Revert to using byteWidths where the original does so as well | Bendegúz Nagy |
2016-08-26 | DM: Box objects are not expected to conatain inclusive boundaries, blitting a... | Bendegúz Nagy |
2016-08-26 | DM: Rename functions | Bendegúz Nagy |
2016-08-26 | DM: Remove blitToScreen overloads | Bendegúz Nagy |
2016-08-26 | DM: Add F0097_DUNGEONVIEW_DrawViewport | Bendegúz Nagy |
2016-08-26 | DM: Refactor DisplayMan::_walsetBitmaps | Bendegúz Nagy |
2016-08-26 | DM: Refactor DungeonMan | Bendegúz Nagy |
2016-08-26 | DM: More constant and global variable renaming | Bendegúz Nagy |
2016-08-26 | DM: More renaming | Bendegúz Nagy |
2016-08-26 | DM: More renaming | Bendegúz Nagy |
2016-08-26 | DM: Renaming in champion.c/h | Bendegúz Nagy |
2016-08-26 | DM: Massive renameing in gfx.cpp | Bendegúz Nagy |
2016-08-26 | DM: Massive renaming in gfx.h | Bendegúz Nagy |
2016-08-26 | DM: Add dependencies for F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExp... | Bendegúz Nagy |
2016-08-26 | DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCell | Bendegúz Nagy |
2016-08-26 | DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroups | Bendegúz Nagy |
2016-08-26 | DM: Fix missing call to initArrays() | Bendegúz Nagy |