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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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dm
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dm.cpp
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2016-08-26
DM: Adjust idle delay when renaming champion
Bendegúz Nagy
2016-08-26
DM: Debug loading savegames, add missing save loading parts
Bendegúz Nagy
2016-08-26
DM: Rename mapTime in dm.cpp
Strangerke
2016-08-26
DM: Refactor f318_dropAllObjects, f319_championKill and f323_unpoison. ↵
Strangerke
Rename _moveSens
2016-08-26
DM: refact f293_drawAllChampionStates, f283_viAltarRebirth, ↵
Strangerke
f327_isProjectileSpellCast and f326_championShootProjectile. Rename Direction.
2016-08-26
DM: Add DialogMan
Bendegúz Nagy
2016-08-26
DM: Refactor f304_addSkillExperience, change _g313_gameTime to int32
Strangerke
2016-08-26
DM: Fix compilation using MSVC9
Strangerke
2016-08-26
DM: Add code for loading the save files
Bendegúz Nagy
2016-08-26
DM: Add entrance processing
Bendegúz Nagy
2016-08-26
DM: Add savegame functions
Bendegúz Nagy
2016-08-26
DM: Fix pressure plate on level 0
Bendegúz Nagy
2016-08-26
DM: Fix missing messages at the bottom of the screen
Bendegúz Nagy
2016-08-26
DM: Add ChampionMan::f331_applyTimeEffects
Bendegúz Nagy
2016-08-26
DM: Add ChampionMan::f320_applyAndDrawPendingDamageAndWounds()
Bendegúz Nagy
2016-08-26
DM: Add input timeout and fix movement after throwing a projectile
Bendegúz Nagy
2016-08-26
DM: Clean up f380_processCommandQueue, add ↵
Bendegúz Nagy
_g318_waitForInputMaxVerticalBlankCount
2016-08-26
DM: Fix up main loop
Bendegúz Nagy
2016-08-26
DM: Add f248_timelineProcessEvent6_squareWall
Bendegúz Nagy
2016-08-26
DM: Add f219_processEvents48To49_projectile
Bendegúz Nagy
2016-08-26
DM: Complete main gameloop
Bendegúz Nagy
2016-08-26
DM: Add F0239_TIMELINE_ExtractFirstEvent
Bendegúz Nagy
2016-08-26
DM: Add missing code to command move party
Bendegúz Nagy
2016-08-26
DM: Add warning with repeat parameter
Bendegúz Nagy
2016-08-26
DM: Add proper keyboard input handling
Bendegúz Nagy
2016-08-26
DM: Fix several bugs realted to dungeon thing management and item handling
Bendegúz Nagy
2016-08-26
DM: Clean up some initialization
Bendegúz Nagy
2016-08-26
DM: Add some missing code
Bendegúz Nagy
2016-08-26
DM: Add missing code to several display functions
Bendegúz Nagy
2016-08-26
DM: Add paritial drawing of doors
Bendegúz Nagy
2016-08-26
DM: Add F0108_DUNGEONVIEW_DrawFloorOrnament
Bendegúz Nagy
2016-08-26
DM: Revert to using byteWidths where the original does so as well
Bendegúz Nagy
2016-08-26
DM: Box objects are not expected to conatain inclusive boundaries, blitting ↵
Bendegúz Nagy
and other methods adapted
2016-08-26
DM: Rename functions
Bendegúz Nagy
2016-08-26
DM: Remove blitToScreen overloads
Bendegúz Nagy
2016-08-26
DM: Add F0097_DUNGEONVIEW_DrawViewport
Bendegúz Nagy
2016-08-26
DM: Refactor DisplayMan::_walsetBitmaps
Bendegúz Nagy
2016-08-26
DM: Refactor DungeonMan
Bendegúz Nagy
2016-08-26
DM: More constant and global variable renaming
Bendegúz Nagy
2016-08-26
DM: More renaming
Bendegúz Nagy
2016-08-26
DM: More renaming
Bendegúz Nagy
2016-08-26
DM: Renaming in champion.c/h
Bendegúz Nagy
2016-08-26
DM: Massive renameing in gfx.cpp
Bendegúz Nagy
2016-08-26
DM: Massive renaming in gfx.h
Bendegúz Nagy
2016-08-26
DM: Add dependencies for ↵
Bendegúz Nagy
F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF
2016-08-26
DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCell
Bendegúz Nagy
2016-08-26
DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroups
Bendegúz Nagy
2016-08-26
DM: Fix missing call to initArrays()
Bendegúz Nagy
2016-08-26
DM: Move two global arrays to DMEngine
Strangerke
2016-08-26
DM: Continue F0460_START_InitializeGraphicData
Bendegúz Nagy
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