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path: root/engines/dm/gfx.h
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2016-08-26DM: Massive renameing in gfx.cppBendegúz Nagy
2016-08-26DM: Massive renaming in gfx.hBendegúz Nagy
2016-08-26DM: Reversing several modifications and adding missing code warniningsBendegúz Nagy
2016-08-26DM: Add F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEFBendegúz Nagy
2016-08-26DM: Add dependencies for F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExp...Bendegúz Nagy
2016-08-26DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCellBendegúz Nagy
2016-08-26DM: Add F0114_DUNGEONVIEW_GetExplosionBitmapBendegúz Nagy
2016-08-26DM: Add dummy blitBoxFilledWithMaskedBitmap and DisplayMan::drawFieldBendegúz Nagy
2016-08-26DM: Add F0491_CACHE_IsDerivedBitmapInCache, F0492_CACHE_GetDerivedBitmapBendegúz Nagy
2016-08-26DM: Continue F0460_START_InitializeGraphicDataBendegúz Nagy
2016-08-26DM: F0342_INVENTORY_DrawPanel_Object, F0031_OBJECT_LoadNamesBendegúz Nagy
2016-08-26DM: Add F0339_INVENTORY_DrawPanel_ArrowOrEye, G0033_s_Graphic562_Box_ArrowOrEyeBendegúz Nagy
2016-08-26DM: Add F0333_INVENTORY_OpenAndDrawChestBendegúz Nagy
2016-08-26DM: Add F0341_INVENTORY_DrawPanel_ScrollBendegúz Nagy
2016-08-26DM: Add MenuMan::setMagicCasterAndDrawSpellAreaBendegúz Nagy
2016-08-26DM: Add F0392_MENUS_BuildSpellAreaLineBendegúz Nagy
2016-08-26DM: Add F0387_MENUS_DrawActionAreaBendegúz Nagy
2016-08-26DM: Add renameChampion stub, fix wrong inputArray EventManager::commandProces...Bendegúz Nagy
2016-08-26DM: Add F0157_DUNGEON_GetSquareFirstThingData, F0377_COMMAND_ProcessType80_Cl...Bendegúz Nagy
2016-08-26DM: Add standard GPLv2 headerBendegúz Nagy
2016-08-26DM: Add F0291_CHAMPION_DrawSlot, G0425_aT_ChestSlots and constructor to View...Bendegúz Nagy
2016-08-26DM: Add several functions realted to text displayBendegúz Nagy
2016-08-26DM: Silent some CppCheck warningsStrangerke
2016-08-26Add: TextMan, font loading and basic text displayBendegúz Nagy
2016-08-26DM: Fix some GCC warningsStrangerke
2016-08-26DM: Add F0292_CHAMPION_DrawState, G0407_s_Party, M26_CHAMPION_ICON_INDEX, se...Bendegúz Nagy
2016-08-26DM: Add G0423_i_InventoryChampionOrdinal and related enum, PanelContentBendegúz Nagy
2016-08-26DM: Add F0345_INVENTORY_DrawPanel_FoodWaterPoisonedBendegúz Nagy
2016-08-26DM: Add blitToScreen using BoxBendegúz Nagy
2016-08-26DM: Add F0355_INVENTORY_Toggle_CPSEBendegúz Nagy
2016-08-26DM: Add F0386_MENUS_DrawActionIconBendegúz Nagy
2016-08-26DM: Add F0036_OBJECT_ExtractIconFromBitmap, K0077_ai_IconGraphicHeight, Objec...Bendegúz Nagy
2016-08-26DM: Add D24_FillScreenBoxBendegúz Nagy
2016-08-26DM: Add several global variables, add code to F0462_START_StartGame_CPSFBendegúz Nagy
2016-08-26DM: Some more renamingStrangerke
2016-08-26DM: Rearrange main parts to better align with the originalBendegúz Nagy
2016-08-26DM: Add champion POD and it's enumsBendegúz Nagy
2016-08-26DM: Add mouse input processing and display for movement arrowsBendegúz Nagy
2016-08-26DM: Add mouseclick processingBendegúz Nagy
2016-08-26DM: Add commandsBendegúz Nagy
2016-08-26DM: Move some structs to header in gfxStrangerke
2016-08-26DM: Fix some compilation errors under MSVC9Strangerke
2016-08-26DM: Add blitToBitmapShrinkWithPalChangeWinterGrascph
2016-08-26DM: Add isDrawnWallOrnAnAlcove functionWinterGrascph
2016-08-26DM: Add global variable dependencies for isDrawnWallOrnAnAlcoveWinterGrascph
2016-08-26DM: Add stairs displayWinterGrascph
2016-08-26DM: Add dummy movement code for testingWinterGrascph
2016-08-26DM: Add wall flipping displayWinterGrascph
2016-08-26DM: getSquareAspect(..) is completeWinterGrascph
2016-08-26DM: Add the partial drawing of dungeonwallsWinterGrascph