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path: root/engines/dm/menus.cpp
AgeCommit message (Expand)Author
2016-09-19DM: Change the definition of setMapAndTime, move SoundIndex enum to SoundManStrangerke
2016-09-19DM: Rename members of SoundIndexStrangerke
2016-09-18DM: Rename some more enumsStrangerke
2016-09-18DM: Rename members of Behavior, some more renamingStrangerke
2016-09-18DM: rename members of DescriptionMask, PanelContent, CreatureSize, CreatureMaskStrangerke
2016-09-18DM: Rename Creature masks, move SoundMode to sound.hStrangerke
2016-09-16DM: Refactor Box()Strangerke
2016-09-16DM: More renaming in gfx enumsStrangerke
2016-09-14DM: Add DoorState enum, make use of itStrangerke
2016-09-13DM: Silence some GCC warningsStrangerke
2016-09-13DM: Get rif od SquareType, rename SquareMaskStrangerke
2016-09-12DM: Enforce the use of SoundModeStrangerke
2016-09-12DM: Rename some enums in DungeonManStrangerke
2016-09-12DM: Make use of Common::String in menusPrintSpellFailureMessageStrangerke
2016-09-12DM: Fix potential divide by zeroStrangerke
2016-09-11DM: Fix comparison warningsEugene Sandulenko
2016-09-11DM: Fix warningEugene Sandulenko
2016-09-11DM: Fix variable clashEugene Sandulenko
2016-09-11DM: Rename more constantsStrangerke
2016-09-11DM: Start renaming constants in DungeonManStrangerke
2016-09-11DM: Get rid of getBoundedValue, replace it by CLIPStrangerke
2016-09-11DM: Rework functions related to Directions in order to make them consistent a...Strangerke
2016-09-11DM: Move some globals to DMEngineStrangerke
2016-09-11DM Rename enum members in dm.h and dialog.hStrangerke
2016-09-10DM: Rename _B to _Bu to avoid name clashes on some platformsEugene Sandulenko
2016-09-10DM: Finish the renaming in champion.hStrangerke
2016-09-10DM: Change constants into enums in champion.h, renamingStrangerke
2016-09-10DM: Rename ChampionSlot enumStrangerke
2016-09-09DM: More renaming in champion.hStrangerke
2016-09-09DM: Rename enums ChampionIndex, ChampionAttribute, ChampionWound, ChampionSta...Strangerke
2016-09-09DM: Rename IconIndice enumStrangerke
2016-09-07DM: Start refactoring TimelineStrangerke
2016-09-04DM: Remove a variant of blitToScreen, refactor drawActionDamageStrangerke
2016-09-04DM: More refactoring and renaming in MenuManStrangerke
2016-09-04DM: Finish the rework in isActionPerformed, remove all GOTOsStrangerke
2016-09-04DM: WIP rework in isActionPerformed()Strangerke
2016-09-04DM: Fix original bug in MenuManStrangerke
2016-09-04DM: More refactoring in MenuManStrangerke
2016-09-04DM: More rework in getChampionSpellCastResult, remove GOTOsStrangerke
2016-09-04DM: First pass of renaming in getChampionSpellCastResultStrangerke
2016-09-04DM: Remove useless code in setMagicCasterAndDrawSpellAreaStrangerke
2016-09-04DM: Rework getClickOnSpellCastResultStrangerke
2016-09-04DM: Refactoring, enforce the use of ChampionIndexStrangerke
2016-09-03DM: Some more fixes concerning pointer formattingStrangerke
2016-09-03DM: Refactor string manipulation in drawPanelObjectStrangerke
2016-09-03DM: Clean up includesBendegúz Nagy
2016-09-01DM: Fix a typo in the spelling of startWandering()Strangerke
2016-08-27DM: More renaming in DungeonMan, move some arraysStrangerke
2016-08-26DM: Finish the renaming of class membersStrangerke
2016-08-26DM: Rename ObjectMan and ProjExpl membersStrangerke