Age | Commit message (Expand) | Author |
2009-07-20 | * Added scaling support | Denis Kasak |
2009-07-19 | * Used ldexp() in real_to_double() instead of doing the calculation manually | Denis Kasak |
2009-07-19 | Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(... | Denis Kasak |
2009-07-18 | Removed room switching hack from Mouse and re-added it to DraciEngine::go() (... | Denis Kasak |
2009-07-17 | * Made Game::changeRoom() clear some more archives | Denis Kasak |
2009-07-17 | * Renamed Room::_numMasks to _numOverlays for consistency. | Denis Kasak |
2009-07-17 | * Added Game::loop() | Denis Kasak |
2009-07-16 | Renamed GameObject::_priority to _z. | Denis Kasak |
2009-07-16 | * Added WalkingMaps class | Denis Kasak |
2009-07-15 | * Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ... | Denis Kasak |
2009-07-14 | Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose. | Denis Kasak |
2009-07-14 | Made Game allocate its _info member statically instead of dinamically. | Denis Kasak |
2009-07-13 | * Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOf... | Denis Kasak |
2009-07-13 | Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the num... | Denis Kasak |
2009-07-12 | Enabled some more rooms in the demo and disabled loading the former distribut... | Denis Kasak |
2009-07-07 | * Made Game::_variables private and, instead, added Game::{get,set}Variable()... | Denis Kasak |
2009-07-07 | * From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _se... | Denis Kasak |
2009-07-07 | * Changed Game::_variables to public since the GPL interpreter needs to use i... | Denis Kasak |
2009-07-07 | Added enum constant for the dragon object (kDragonObject) and made Script::st... | Denis Kasak |
2009-07-07 | mplemented changing rooms properly (overlays and objects' animations are dele... | Denis Kasak |
2009-07-06 | * Fixed extracting visibility and location of object from its status byte | Denis Kasak |
2009-07-04 | * Added Game::init() and moved some functionality from Game::Game to it (load... | Denis Kasak |
2009-07-04 | * Split code from Game::changeRoom() into Game::loadRoom() and game::loadOver... | Denis Kasak |
2009-07-03 | Enabled loading room number 1 as a test. | Denis Kasak |
2009-07-02 | Added Game::changeRoom() method and Game::_currentRoom. | Denis Kasak |
2009-07-02 | Fixed typo. | Denis Kasak |
2009-07-02 | Added struct Room. | Denis Kasak |
2009-07-02 | Merged the info available from _objectStatus with the GameObject struct. Made... | Denis Kasak |
2009-06-29 | Changed some data members in Draci::GameInfo from uint32 to uint16 (previousl... | Denis Kasak |
2009-06-28 | Changed Script::run() to accept a GPL2Program struct instead of a byte pointe... | Denis Kasak |
2009-06-28 | Added struct GameObject (such structs are stored in OBJEKTY.DFW and used for ... | Denis Kasak |
2009-06-27 | Extended Game to load all info from INIT.DFW (general game info, dialog offse... | Denis Kasak |
2009-06-27 | Added Game's constructor. Added the Person struct and made Game constructor r... | Denis Kasak |
2009-06-26 | Added empty Game class. | Denis Kasak |