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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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draci
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2009-11-23
DRACI: Reduce header interdependency
Max Horn
2009-11-23
Fixed breaking long lines instead of using smaller font (which is sometimes n...
Robert Špalek
2009-11-22
Move setIsReloaded(false) in enterNewRoom() to the right place.
Robert Špalek
2009-11-22
Remove obsolete and unneeded logic bypassing reloading a location.
Robert Špalek
2009-11-22
Further cleaned up the hack with removing old animations.
Robert Špalek
2009-11-22
Make sure hands are empty after loading the game
Robert Špalek
2009-11-22
Clearing object animations in a cleaner way
Robert Špalek
2009-11-22
Fixed assert() on already loaded animation
Robert Špalek
2009-11-22
Updated an urgent TODO to make the game playable
Robert Špalek
2009-11-22
Fix SIGSEGV by an absolutely brutally horrible hack
Robert Špalek
2009-11-22
Only enable changing rooms by left/right arrows when debugging
Robert Špalek
2009-11-22
Opening the inventory stops hero walking
Robert Špalek
2009-11-22
Fix positioning of one-time hero animations.
Robert Špalek
2009-11-22
Fixed Animation::getTopAnimation()
Robert Špalek
2009-11-21
Fixed re-entering the same room using a different gate
Robert Špalek
2009-11-12
Handled loading/saving from the map location
Robert Špalek
2009-11-12
Removed 2 old TODOs
Robert Špalek
2009-11-12
Implemented "Mute All"
Robert Špalek
2009-11-12
Implementing switching to/from the map room by mouse
Robert Špalek
2009-11-12
Display/remove the inventory based on mouse "gestures"
Robert Špalek
2009-11-12
Removed 2 TODOs
Robert Špalek
2009-11-12
Fixed Script::icoStat()
Robert Špalek
2009-11-12
Subtitles are positioned correctly in the inventory
Robert Špalek
2009-11-12
Added runWrapper() calling run() and some actions around it.
Robert Špalek
2009-11-11
Refactored draw() according to drawReScaled()
Robert Špalek
2009-11-11
Documented palette shift
Robert Špalek
2009-11-11
Cleaned up searching the closest point.
Robert Špalek
2009-11-10
Fixed walking to unreachable positions
Robert Špalek
2009-11-10
Fixed two bugs.
Robert Špalek
2009-11-10
Huge refactoring of data structures.
Robert Špalek
2009-11-09
GPL2 callbacks accept const Array& instead of Queue&
Robert Špalek
2009-11-08
Updated the list of TODOs
Robert Špalek
2009-11-08
Removed almost all TODOs from the header files
Robert Špalek
2009-11-08
Fixed aligning items in the inventory
Robert Špalek
2009-11-08
Removed old hack for cyclic animations.
Robert Špalek
2009-11-08
Items put into inventory are placed correctly.
Robert Špalek
2009-11-08
Fix running clearing IsReloaded().
Robert Špalek
2009-11-08
Silence gcc warning by putting parentheses around an && expression nested in ...
Johannes Schickel
2009-11-08
Fix enabling mouse cursor when entering a room.
Robert Špalek
2009-11-08
Implement QuickHero walking.
Robert Špalek
2009-11-08
Do not immediately clear the path when it has just 1 vertex.
Robert Špalek
2009-11-08
Fixed mistake with two inner loop caused by not clearing the path.
Robert Špalek
2009-11-08
Tuned Z-coordinate of the dragon.
Robert Špalek
2009-11-08
Renumbered path segments.
Robert Špalek
2009-11-08
Walking animations are fully smooth now
Robert Špalek
2009-11-08
Debugged smooth walking except for 1 bug.
Robert Špalek
2009-11-07
Gradual walking implemented.
Robert Špalek
2009-11-07
Debugged updating the position of the hero during walking.
Robert Špalek
2009-11-07
Add helper functions to retrieve dragon position from the animation.
Robert Špalek
2009-11-07
The hero turns the right direction after walking
Robert Špalek
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