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path: root/engines/draci
AgeCommit message (Expand)Author
2009-08-02Implemented the Talk GPL command.Denis Kasak
2009-08-02Changed some uint16s to uints (to blend more naturally with the rest of the e...Denis Kasak
2009-08-02Calculate the character length of Text objects (without the '|' separators) w...Denis Kasak
2009-08-02Added the strings archive to DraciEngine.Denis Kasak
2009-08-02Added a dedicated animation for speech text.Denis Kasak
2009-08-01* Made the engine set the appropriate loop status before running a gate progr...Denis Kasak
2009-08-01When changing rooms, set the first two game variables to the new room and gat...Denis Kasak
2009-08-01* Added support for loop substatusDenis Kasak
2009-08-01Added archives for item descriptions and images.Denis Kasak
2009-07-31* Added Game::runGateProgram()Denis Kasak
2009-07-30* Woops, Game::getRoomNum() was already implemented. Removed the superfluous ...Denis Kasak
2009-07-30* Added support for keeping track of gates (exits from rooms)Denis Kasak
2009-07-30Fixed sanity check in Animation::setCurrentFrame().Denis Kasak
2009-07-30* Added Animation::setCurrentFrame()Denis Kasak
2009-07-29Removed some garbage I accidentally pasted into a comment.Denis Kasak
2009-07-29* Removed some code I forgot to remove in Game::startPlay() (a call to Animat...Denis Kasak
2009-07-29Explicitly set the kDragonObject enum constant value for clarity.Denis Kasak
2009-07-29* Implemented the StartPlay and Play GPL commands properlyDenis Kasak
2009-07-29Added support for animation callbacks and implemented a few callbacks (doNoth...Denis Kasak
2009-07-29* Made Game::loop() exit conditionally depending on whether the internal Game...Denis Kasak
2009-07-29Fixed text bugs related to the fact that some strings in the data files don't...Denis Kasak
2009-07-29* Moved event handling to DraciEngine::handleEvents()Denis Kasak
2009-07-29* Implemented GPL function ActPhase (as Script::funcActPhase())Denis Kasak
2009-07-29* Added method Animation::currentFrameNum()Denis Kasak
2009-07-27Enabled running of look/use scripts on left/right mouse button press for test...Denis Kasak
2009-07-27Added methods to Mouse for setting the state of the button.Denis Kasak
2009-07-27* Added Game::getObjectWithAnimation() which finds the object that owns an an...Denis Kasak
2009-07-27Fixed one more bug related to animations having no frames.Denis Kasak
2009-07-27Fixed segfault when the screen is deleted before animations (the Animation de...Denis Kasak
2009-07-27* Added AnimationManager::addText() for adding text animationsDenis Kasak
2009-07-27* Added Sprite::getPixel() (takes into account whether a sprite is mirrored o...Denis Kasak
2009-07-27* Removed unused variableDenis Kasak
2009-07-27* Added Font::getStringHeight()Denis Kasak
2009-07-26* Removed friend declarations in Drawable for Sprite and Text, and made Drawa...Denis Kasak
2009-07-25Handled the '|' char correctly when drawing text (it serves as both a newline...Denis Kasak
2009-07-25Simplified rectangle height and width calculation in Sprite::drawScaled() (us...Denis Kasak
2009-07-25Replaced magic constant with enum kWalkingMapOverlay.Denis Kasak
2009-07-25* Moved walking code to Game::walkHero().Denis Kasak
2009-07-25Added Movement enum that enumerates the animations for the dragon's movement.Denis Kasak
2009-07-25Made Script::run() manually mark the last animation index before it executes ...Denis Kasak
2009-07-25Implemented ExecUse, ExecLook and ExecInit GPL commands.Denis Kasak
2009-07-25* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...Denis Kasak
2009-07-25* Added handlers for the ObjStat and ObjStat_On GPL commandsDenis Kasak
2009-07-24Temporary mapped GPL command StartPlay to handler for Start and reenabled gat...Denis Kasak
2009-07-24* Added tracking and deleting animations by index (which represents the order...Denis Kasak
2009-07-24Added support for per-animation scaling (via scaling factors). I have decided...Denis Kasak
2009-07-22* Disabled unconditional execution of gates' scriptsDenis Kasak
2009-07-22Fix warningsEugene Sandulenko
2009-07-22* Stopped AnimationManager::drawScene() from marking its own dirtiness.Denis Kasak
2009-07-22Check whether the walking map overlay is already in the desired state so we d...Denis Kasak