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AgeCommit message (Expand)Author
2009-08-11Added dialogue selection colouring.Denis Kasak
2009-08-11Implemented GPL command WalkOnPlay.Denis Kasak
2009-08-11Fix intro crash because of bug in the data files.Denis Kasak
2009-08-11Added dialogue support.Denis Kasak
2009-08-09Multiply itemID by two before using it as an index into the item image archiv...Denis Kasak
2009-08-09Implemented GPL function Script::funcObjStat().Denis Kasak
2009-08-09Moved cursor state setting (when entering a new room) from Game::loadRoom() t...Denis Kasak
2009-08-09* Implemented GPL functions Script::funcActIco() and Script::funcIsIcoAct().Denis Kasak
2009-08-09* Implemented Game::loadWalkingMap().Denis Kasak
2009-08-09Added Text::setFont().Denis Kasak
2009-08-09Added Mouse::loadItemCursor(). Removed hotspot FIXME as all cursors seem to u...Denis Kasak
2009-08-08* Test whether an object can be used by evaluating its canUse script (warning...Denis Kasak
2009-08-08Implemented Script::testExpression().Denis Kasak
2009-08-08Removed TODO concerning the nearest walkable point feature and reworded some ...Denis Kasak
2009-08-08* Implemented WalkingMap::findNearestWalkable() which mimics a heuristic from...Denis Kasak
2009-08-08Implemented Surface::getRect().Denis Kasak
2009-08-06Fixed the 'ESC room' feature to work as intended.Denis Kasak
2009-08-06Added ability to end the currently executing GPL program before it finishes v...Denis Kasak
2009-08-06Enabled skipping the current line of text if a mouse click occurs.Denis Kasak
2009-08-06Moved walkHero() (in the main loop) to the appropriate place (in anticipation...Denis Kasak
2009-08-06Turn off mouse cursor and disable titles when running look / use scripts.Denis Kasak
2009-08-06Added method Mouse::isCursorOn().Denis Kasak
2009-08-06Made the game behave properly and safe when clicking on objects multiple time...Denis Kasak
2009-08-05* Made some type changes to struct/class members in game.cpp (uint -> int and...Denis Kasak
2009-08-05* Implemented the "escape room" feature of the original engine which lets a u...Denis Kasak
2009-08-05* Added kTitleColour = 255 enum constant used in the following item.Denis Kasak
2009-08-05* Changed title text to use the small instead of the big fontDenis Kasak
2009-08-05Fixed second call to Surface::centerOnX() (should have been centerOnY()).Denis Kasak
2009-08-04* Added Font::getLineWidth()Denis Kasak
2009-08-04Refactored Script::talk() to use the new centering methods.Denis Kasak
2009-08-04Added Surface methods centerOnX() and centerOnY().Denis Kasak
2009-08-04* Reverted change that subtracts 1 from font colour indexes for various speak...Denis Kasak
2009-08-03* Fixed bug which made characters talk with the wrong colour; the colour inde...Denis Kasak
2009-08-03Fixed bug in the math expression evaluator; when evaluating operators, operan...Denis Kasak
2009-08-02* Fixed bug when reading in persons data. I was reading in coordinates as byt...Denis Kasak
2009-08-02* Fixed bug in Font::getStringWidth() which made it miscalculate string width...Denis Kasak
2009-08-02Implemented the Talk GPL command.Denis Kasak
2009-08-02Changed some uint16s to uints (to blend more naturally with the rest of the e...Denis Kasak
2009-08-02Calculate the character length of Text objects (without the '|' separators) w...Denis Kasak
2009-08-02Added the strings archive to DraciEngine.Denis Kasak
2009-08-02Added a dedicated animation for speech text.Denis Kasak
2009-08-01* Made the engine set the appropriate loop status before running a gate progr...Denis Kasak
2009-08-01When changing rooms, set the first two game variables to the new room and gat...Denis Kasak
2009-08-01* Added support for loop substatusDenis Kasak
2009-08-01Added archives for item descriptions and images.Denis Kasak
2009-07-31* Added Game::runGateProgram()Denis Kasak
2009-07-30* Woops, Game::getRoomNum() was already implemented. Removed the superfluous ...Denis Kasak
2009-07-30* Added support for keeping track of gates (exits from rooms)Denis Kasak
2009-07-30Fixed sanity check in Animation::setCurrentFrame().Denis Kasak
2009-07-30* Added Animation::setCurrentFrame()Denis Kasak