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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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drascula
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Author
2010-11-08
COMMON: Push #include audiocd.h in system.h out to .cpp files
Max Horn
2010-11-08
BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only
Max Horn
2010-11-07
DRASCULA: Add GUIO_NOLAUNCHLOAD to the detection flags.
Johannes Schickel
2010-11-07
DETECTOR: Get rid of ADGF_KEEPMATCH
Max Horn
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-10-15
DRASCULA: Fix some code analysis warnings (bug #3087830)
Eugene Sandulenko
2010-10-13
OPENGL: Merged from trunk, from rev 52105 to 53396.
Johannes Schickel
2010-10-05
DRASCULA: Add MD5 for improved French version of the game
Thierry Crozat
2010-09-23
DRASCULA: Play the English "von Braun" track
Torbjörn Andersson
2010-09-21
DRASCULA: Keep keyboard buffer flushed while waiting for conversation
Torbjörn Andersson
2010-09-21
DRASCULA: Fix bug #3069977 ("Grafic Glitches in text")
Torbjörn Andersson
2010-09-21
DRASCULA: Fix invalid memory access on inventory screen
Torbjörn Andersson
2010-07-30
Merged from trunk, from Rev 50841 to HEAD
Alejandro Marzini
2010-07-14
Changed abs() to ABS() in a few places.
Torbjörn Andersson
2010-07-13
Merged from trunk, from Rev 49499 to HEAD
Alejandro Marzini
2010-06-15
Remove unnecessary svn:executable properties
Willem Jan Palenstijn
2010-06-15
AdvancedDetector: Add new parameter directoryGlobs.
Eugene Sandulenko
2010-06-15
Drascula: improve responsivity during pauses and palette updates.
Eugene Sandulenko
2010-06-15
Drascula: Fix bug #2011470.
Eugene Sandulenko
2010-06-15
Drascula: Fix bug #2827166.
Eugene Sandulenko
2010-06-15
Drascula: Fix bug #2827169.
Eugene Sandulenko
2010-06-15
Drascula: add even more responsiveness
Eugene Sandulenko
2010-06-15
Drascula: more responsiveness.
Eugene Sandulenko
2010-06-15
Drascula: Add responsiveness while talking.
Eugene Sandulenko
2010-06-15
Drascula: Move more cursor-related blits to cursorSurface.
Eugene Sandulenko
2010-06-15
Drascula: Plug memory leak
Eugene Sandulenko
2010-06-15
Drascula: Fixed bug #2826608.
Eugene Sandulenko
2010-06-15
Drascula: Made actors animation more smooth.
Eugene Sandulenko
2010-06-15
Drascula: Restore cursors before automated converse responses
Eugene Sandulenko
2010-06-15
Drascula: Fix bug #2826610.
Eugene Sandulenko
2010-06-15
Drascula: ease load on backend.
Eugene Sandulenko
2010-06-15
Drascula: add more pic-related debug output.
Eugene Sandulenko
2010-06-15
Drascula: Fix bug #2929931.
Eugene Sandulenko
2010-06-15
Drascula: added more debug output
Eugene Sandulenko
2010-06-15
Drascula: Fix bug #2854303.
Eugene Sandulenko
2010-06-15
Drascula: Added debug console. Implemented a (buggy) room comand.
Eugene Sandulenko
2010-06-15
Drascula: hid room updater-related debug output to deeper level
Eugene Sandulenko
2010-06-15
Drascula: Added animation-related debug output.
Eugene Sandulenko
2010-06-15
Drascula: Optimized blitting code.
Eugene Sandulenko
2010-06-15
Renamed getAudioCD to getAudioCDManager.
Alejandro Marzini
2010-06-14
Extended advancedDetector with depth parameter.
Eugene Sandulenko
2010-06-09
- Revised abstract AudioCDManager.
Alejandro Marzini
2010-05-24
Fix bug #2827172: DRASCULA: Cursor appears ontop of ending and credits
Eugene Sandulenko
2010-05-24
Fix crash when there is no drascula.dat file
Eugene Sandulenko
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-04-29
Fixed a glitch when a one-word text (e.g. "TOTENKOPF" in the first room, when
Torbjörn Andersson
2010-04-28
Committed my proposed fix for bug #2970211 ("DRASCULA: missing german
Torbjörn Andersson
2010-04-12
AUDIO: Rename Mixer::playInputStream to playStream
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-03-09
DRASCULA: Simplify playFLI and its subroutines
Max Horn
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