Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-26 | DRASCULA: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-03-01 | DRASCULA: comment "talk.cpp" | norbertbajko | |
Explain #5903 DRASCULA-IT bug fix | |||
2015-03-01 | DRASCULA: comment "talk.cpp" | norbertbajko | |
Explain #5903 DRASCULA-IT bug fix | |||
2015-03-01 | DRASCULA: comment "actors.cpp" | norbertbajko | |
Explain #5903 DRASCULA-IT bug fix | |||
2015-03-01 | DRASCULA: fix crash/graphic glitch at castle towers | Norbert Bajkó | |
Fix bug #5903 DRASCULA-IT: Crash/graphic glitch at castle towers | |||
2014-12-22 | DRASCULA: use Common::String::format when possible | Pino Toscano | |
Use Common::String::format instead of a MAXPATHLEN-sized char[] buffer. | |||
2014-10-11 | DRASCULA: Remove unused static variable | Thierry Crozat | |
This code was used until commit aaf8b58 that reworked the detection to support French and German versions. | |||
2014-06-16 | DRASCULA: Reduce some variable scope in Animation | Strangerke | |
2014-06-15 | DRASCULA: Handle audio files in the "audio" folder (bug #6631) | Filippos Karapetis | |
The music add-on packs we provide have the audio files in an "audio" folder, but without clear indication that its contents should be copied inside the game data folder. Since this can lead to confusion from users, we just add support for this case | |||
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-02-18 | DRASCULA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-12-06 | DRASCULA: Hookup up debug console correctly. | D G Turner | |
This now opens correctly on CTRL-d keystroke. | |||
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-09 | DRASCULA: More variables initialized. CID 1003403 | Eugene Sandulenko | |
2013-10-29 | DRASCULA: More uninit variables. CID 1003403 | Eugene Sandulenko | |
2013-10-18 | DRASCULA: Initialize class variables. CID 1003403 | Eugene Sandulenko | |
2013-10-17 | DRASCULA: Fix build | Willem Jan Palenstijn | |
2013-10-17 | DRASCULA: Fix uninitalized class variables. CID 1003403 | Eugene Sandulenko | |
2013-10-17 | DRASCULA: Give hint about unused return value. CID 1003863 | Eugene Sandulenko | |
2013-10-17 | DRASCULA: Fix potential buffer overrun. CID 1003311 | Eugene Sandulenko | |
2013-10-17 | DRASCULA: Fix potential buffer overrun. CID 1003310 | Eugene Sandulenko | |
2013-10-17 | DRASCULA: Fix potential buffer overrun. CID 1003309 | Eugene Sandulenko | |
2013-10-17 | DRASCULA: Fix potential buffer overrun. CID 1003308 | Eugene Sandulenko | |
2013-09-12 | Merge pull request #378 from lordhoto/pluggable-engines-translations | Johannes Schickel | |
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES | |||
2013-08-19 | DRASCULA: Some renaming. Also, get rid of some extraneous globals | Filippos Karapetis | |
This removes the superfluous talkHeight, talkWidth and timeDiff variables. It also changes _loadedDifferentChapter to be a boolean | |||
2013-08-12 | I18N: Move specification of engine specific files to enginedir/POTFILES. | Johannes Schickel | |
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach. | |||
2013-08-03 | DRASCULA: Take advantage of Surface::getPixels. | Johannes Schickel | |
2013-08-03 | DRASCULA: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-05-20 | Revert "DRASCULA: Add detection entries for the Debian repacked versions ↵ | Filippos Karapetis | |
(bug #3612236)" This reverts commit f0071c65adf72f0fda07395b19b28a7e730b619a. | |||
2013-05-20 | Revert "DRASCULA: Fix the comment of the Debian repacked Italian version" | Filippos Karapetis | |
This reverts commit d06a6542249ae18ec4b43ffb7ac4e5273baf3fd7. | |||
2013-05-19 | DRASCULA: Fix the comment of the Debian repacked Italian version | Filippos Karapetis | |
2013-05-19 | DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236) | Filippos Karapetis | |
2013-05-19 | DRASCULA: Reorder detection entries | Filippos Karapetis | |
Entries have been grouped by type (packed / unpacked) and ordered by language, alphabetically | |||
2013-05-19 | DRASCULA: Add detection entries for updated unpacked French / Italian ↵ | Filippos Karapetis | |
versions (bug #3612236) | |||
2013-05-14 | DRASCULA: Remove superfluous strcpy() | Filippos Karapetis | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-24 | DRASCULA: Remove dead code | Willem Jan Palenstijn | |
2013-02-23 | ALL: Fix typo (existant->existent) | Willem Jan Palenstijn | |
2013-01-06 | DRASCULA: Fix shadowing warnings (thanks LordHoto), and rename some variables | Filippos Karapetis | |
2013-01-04 | DRASCULA: More animation cleanup. Separate subfunction of animation_12_5() | Filippos Karapetis | |
2013-01-04 | DRASCULA: Merge some animation functions and document all animations | Filippos Karapetis | |
2013-01-04 | DRASCULA: Respond quicker to aborting the von Braun song | Torbjörn Andersson | |
This also fixes a palette glitch when trying to interrupt during a fade. (The old image would flash before the room changed. It's possible other such glitches still exist here, but if so they're much less obvious than that one was.) | |||
2013-01-04 | DRASCULA: Properly set the game play time when loading a saved game | Filippos Karapetis | |
2013-01-04 | Oops, fix save converter message | Filippos Karapetis | |