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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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drascula
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2019-11-03
ENGINES: Stop using 'single id'
Bastien Bouclet
2019-11-03
ENGINES: Add an engine ID to all the engines
Bastien Bouclet
2019-10-18
DRASCULA: Fix Missing Default Switch Cases
D G Turner
2019-05-13
DRASCULA: Fix loading game from launcher
Thierry Crozat
2019-05-13
DRASCULA: Move sufrace allocation outside game loop
Thierry Crozat
2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-11-04
DRASCULA: Add option to pause speech using space or pause key
Thierry Crozat
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2018-02-21
DRASCULA: Added support for Russian fan translation
Eugene Sandulenko
2017-11-19
DRASCULA: Clean up logic in enterRoom()
Filippos Karapetis
2017-11-19
DRASCULA: Document several updateVisible() calls
Filippos Karapetis
2017-11-18
DRASCULA: Fix ego manipulation for translated versions
Eugene Sandulenko
2017-11-15
Revert "DRASCULA: Revert range 4dbed774..1f1d8607"
Filippos Karapetis
2017-11-14
DRASCULA: Revert range 4dbed774..1f1d8607
Willem Jan Palenstijn
2017-11-14
DRASCULA: Make remaining static texts translatable
Eugene Sandulenko
2017-11-11
DRASCULA: Merge the floor coordinates into _walkRect
Filippos Karapetis
2017-11-11
DRASCULA: Rename gotoObject() to walkToPoint() and simplify it
Filippos Karapetis
2017-11-11
DRASCULA: Clean up room variables, and simplify some related checks
Filippos Karapetis
2017-11-11
DRASCULA: Reduce the scope of framesWithoutAction
Filippos Karapetis
2017-11-11
DRASCULA: walkToObject is a boolean variable
Filippos Karapetis
2017-11-11
DRASCULA: Simplify the drawing code in BJ's room
Filippos Karapetis
2017-11-11
DRASCULA: Remove superfluous variable
Filippos Karapetis
2017-11-11
DRASCULA: characterMoved and characterVisible are boolean variables
Filippos Karapetis
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2017-04-22
DRASCULA: Add possibility to load and save games using GMM
Thierry Crozat
2017-02-11
DRASCULA: Add bound check asserts to copyRect
Willem Jan Palenstijn
2017-02-11
DRASCULA: Link speech and SFX volumes
Thierry Crozat
2017-02-11
DRASCULA: Fix sound volume synchronization
Thierry Crozat
2017-02-11
DRASCULA: Add handling of the master volume
Thierry Crozat
2016-12-17
Merge pull request #866 from BenCastricum/editing
Eugene Sandulenko
2016-12-08
DRASCULA: Fix bug when talking to drunkard in chapter 2
Thierry Crozat
2016-12-08
DRASCULA: Increase debug level for copyBackground
Thierry Crozat
2016-12-08
ALL: Leave out instructions for engine data issues
Ben Castricum
2016-12-06
ALL: Change instructions for engine data file issues
Ben Castricum
2016-12-06
ALL: Unify 'wrong version of engine data' message
Ben Castricum
2016-12-06
ALL: Unify 'corrupted engine data' message
Ben Castricum
2016-12-05
ALL: Unify 'missing engine data' message
Ben Castricum
2016-11-29
ALL: save file => saved game
Ben Castricum
2016-11-29
ALL: Remove comma before the word 'instead'
Ben Castricum
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-18
ALL: Homogeneize use of 'saved game' in messages
Thierry Crozat
2016-08-24
ALL: Make simpleSaveNames() a MetaEngineFeature
Alexander Tkachev
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-07-20
DRASCULA: Fix slight delay when interrupting intro animation
Thierry Crozat
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-04-17
DRASCULA: Remove delays when showing and hiding the inventory
Thierry Crozat
2016-04-17
DRASCULA: Remove delay for select verb
Thierry Crozat
2016-04-17
DRASCULA: Fix noise when playing sound.
Thierry Crozat
2016-04-17
DRASCULA: Fix axe visibility flag when entering room 31
Thierry Crozat
2016-04-16
DRASCULA: Fix animations speed
Thierry Crozat
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