Age | Commit message (Expand) | Author |
2016-09-20 | FULLPIPE: Fix inventory not being cleared on game load | Eugene Sandulenko |
2016-09-18 | FULLPIPE: Further work on saving | Eugene Sandulenko |
2016-09-17 | FULLPIPE: Implement inventory saving | Eugene Sandulenko |
2016-09-16 | FULLPIPE: Further work on game saving | Eugene Sandulenko |
2016-09-05 | FULLPIPE: Rename is GabeObject | Eugene Sandulenko |
2016-09-04 | JANITORIAL: Fix whitespaces | Eugene Sandulenko |
2016-08-28 | FULLPIPE: Fix inventory items rebuilding | Eugene Sandulenko |
2016-08-28 | FULLPIPE: Implement Inventory2::removeItem() | Eugene Sandulenko |
2016-07-28 | FULLPIPE: Split all debug output by channels | Eugene Sandulenko |
2015-01-04 | FULLPIPE: Fix bug in inventory | Eugene Sandulenko |
2014-04-21 | FULLPIPE: Implement Inventory2::clear() | Eugene Sandulenko |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-02-16 | FULLPIPE: Janitorial - Remove trailing spaces | Strangerke |
2014-02-01 | FULLPIPE: Implement Inventory2::removeItem2() | Eugene Sandulenko |
2014-02-01 | FULLPIPE: Implement inventory class destructors | Eugene Sandulenko |
2014-01-08 | FULLPIPE: Stubbed and implemented some class destructors | Eugene Sandulenko |
2013-12-21 | FULLPIPE: g_fullpipe -> g_fp for brevity | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefix from inventory classes | Eugene Sandulenko |
2013-09-15 | FULLPIPE: Implement FullpipeEngine::defHandleKeyDown() | Eugene Sandulenko |
2013-09-10 | FULLPIPE: Fix stupid type. CID 1072975 | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Whitespace fix | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement CInventory2::handleLeftClick() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: More work on global_messageHandler3() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement CInventory2::getHoveredItem() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement CInventory2::draw() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented CInventory2::rebuildItemRects() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started CInventory2::rebuildItemRects() implementation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement CInventory2::addItem() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement CInventory2::slideIn() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix number of bugs found by Coverity | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement global_messageHandler1() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented FullpipeEngine::updateScreen() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on loadGam() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher. | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on inventory | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued work on Inventory | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Turned InventoryPoolItem into struct | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Put all inventory-related classes into separate file | Eugene Sandulenko |