index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
fullpipe
/
objects.h
Age
Commit message (
Expand
)
Author
2014-01-08
FULLPIPE: Stubbed and implemented some class destructors
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-12
FULLPIPE: Move Sc2 to gameloader.h
Eugene Sandulenko
2013-09-12
FULLPIPE: Move PreloadItems to gameloader.h
Eugene Sandulenko
2013-09-06
FULLPIPE: Turn Sc2Array into typedef
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on behaviors. Animations start to (buggy) work.
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement BehaviorInfo::initObjectBehavior()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement sceneHandler01()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CGameLoader::applyPicAniInfos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented StaticANIObject::countMovements()
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved Messge class to messages.cpp
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stubs for input system
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Started sound loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Further refactoring classes into separate files
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on Inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: Put all inventory-related classes into separate file
Eugene Sandulenko
2013-09-06
FULLPIPE: Make Inventory2 inherit from Inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: implement initObjectStates()
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish reading CMctlCompund
Eugene Sandulenko
2013-09-06
FULLPIPE: Reading CMovGraphNode
Eugene Sandulenko
2013-09-06
FULLPIPE: Split out motion-related classes
Eugene Sandulenko
2013-09-06
FULLPIPE: CMovGraph loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sc2 loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on loading sc2 files
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on Sc2 loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Started sc2 file loading implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Started CGameVar loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Added ObjstateCommand loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued loading CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Continue parsing CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Start of reading CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Started work on CObList loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Turn all MfcArchive loading functions into virtual methods
Eugene Sandulenko
2013-09-06
FULLPIPE: Start of Interaction loading
Eugene Sandulenko
2013-09-06
FULLPIPE: CFile -> MfcArchive
Eugene Sandulenko
2013-09-06
FULLPIPE: Load inventory from fullpipe.gam
Eugene Sandulenko
2013-09-06
FULLPIPE: Read SceneTags from fullpipe.gam
Eugene Sandulenko
2013-09-06
FULLPIPE: Refactored pascal style string reader
Eugene Sandulenko
2013-09-06
FULLPIPE: Add loader for GameProject
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stub for all classes in loadGam()
Eugene Sandulenko