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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2014-02-22
FULLPIPE: Implement sceneHandler09_ballExplode()
Eugene Sandulenko
2014-02-21
FULLPIPE: Implement sceneHandler09_checkHangerCollide()
Eugene Sandulenko
2014-02-20
FULLPIPE: Implement sceneHandler09_eatBall()
Eugene Sandulenko
2014-02-19
FULLPIPE: Implement sceneHandler09_showBall()
Eugene Sandulenko
2014-02-18
FULLPIPE: Fix compilation
Eugene Sandulenko
2014-02-18
FULLPIPE: Implement sceneHandler09_limitHangerPhase()
Eugene Sandulenko
2014-02-18
FULLPIPE: Implement sceneHandler09_cycleHangers()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-17
FULLPIPE: Fix compiler warning
Eugene Sandulenko
2014-02-17
FULLPIPE: Implement sceneHandler09_collideBall()
Eugene Sandulenko
2014-02-17
FULLPIPE: Implement sceneHandler09_hangerStartCycle()
Eugene Sandulenko
2014-02-16
FULLPIPE: Janitorial - Remove trailing spaces
Strangerke
2014-02-15
FULLPIPE: Implement sceneHandler09_startAuntie()
Eugene Sandulenko
2014-02-14
FULLPIPE: Implement sceneHandler09_spitterClick()
Eugene Sandulenko
2014-02-13
FULLPIPE: More initializations in scene09
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09_winArcade()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09_updateScreenCallback()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement scene09_updateCursor()
Eugene Sandulenko
2014-02-13
FULLPIPE: Plug scene09 in
Eugene Sandulenko
2014-02-13
FULLPIPE: Further work on scene09_initScene()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement scene09_setupGrit()
Eugene Sandulenko
2014-02-13
FULLPIPE: Even more work on scene09_initScene()
Eugene Sandulenko
2014-02-13
FULLPIPE: More work on scene09_initScene()
Eugene Sandulenko
2014-02-11
FULLPIPE: Initial code for scene09
Eugene Sandulenko
2014-02-10
FULLPIPE: Finish renames in scene27. This completes the scene
Eugene Sandulenko
2014-02-10
FULLPIPE: Finish var renames in scene27
Eugene Sandulenko
2014-02-10
FULLPIPE: Started renames in scene27
Eugene Sandulenko
2014-02-09
FULLPIPE: Fix buffer overruns in scene27
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_sub02()
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_maidSwitchback()
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_driverPushButton()
Eugene Sandulenko
2014-02-06
FULLPIPE: Implement sceneHandler27_batLogic()
Eugene Sandulenko
2014-02-06
FULLPIPE: Implement sceneHandler27_calcWinArcade()
Eugene Sandulenko
2014-02-05
FULLPIPE: Bugfix in scene27
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_knockBats()
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_batSetColors()
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_batFallLogic()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_batCalcDistance()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_animateBats()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implementated sceneHandler27_showNextBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_takeVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_driverGiveVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Update scene27 callbacks
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_throwBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_clickBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startAiming()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_winArcade()
Eugene Sandulenko
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