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2014-04-12FULLPIPE: Implement BallChain::removeBall()Eugene Sandulenko
2014-04-08FULLPIPE: Renames in scene29. This completes the sceneEugene Sandulenko
2014-04-08FULLPIPE: More renames in scene29Eugene Sandulenko
2014-04-07FULLPIPE: Renames in scene29Eugene Sandulenko
2014-04-07FULLPIPE: More work on renaming in scene29Eugene Sandulenko
2014-04-06FULLPIPE: Further renames in scene29Eugene Sandulenko
2014-04-05FULLPIPE: More renames in scene29Eugene Sandulenko
2014-04-04FULLPIPE: Renames in scene29Eugene Sandulenko
2014-04-03FULLPIPE: Implement sceneHandler29_winArcade()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_sub05()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_sub03()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_shootRed()Eugene Sandulenko
2014-04-01FULLPIPE: Implement sceneHandler29_shootGreen()Eugene Sandulenko
2014-03-31FULLPIPE: Implement sceneHandler29_animBearded()Eugene Sandulenko
2014-03-30FULLPIPE: Implement sceneHandler29_manHit()Eugene Sandulenko
2014-03-30FULLPIPE: Implement sceneHandler29_sub16()Eugene Sandulenko
2014-03-29FULLPIPE: Implement sceneHandler29_sub15()Eugene Sandulenko
2014-03-29FULLPIPE: Implement sceneHandler29_sub07()Eugene Sandulenko
2014-03-28FULLPIPE: Implement sceneHandler29_shootersEscape()Eugene Sandulenko
2014-03-27FULLPIPE: Implement sceneHandler29_clickPorter()Eugene Sandulenko
2014-03-26FULLPIPE: Implement sceneHandler29_shoot()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manToR()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manToL()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manFromR()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manFromL()Eugene Sandulenko
2014-03-25FULLPIPE: Implement scene29_updateCursor()Eugene Sandulenko
2014-03-25FULLPIPE: Finish scene29_initScene() implementationEugene Sandulenko
2014-03-25FULLPIPE: More work on scene29_initScene()Eugene Sandulenko
2014-03-24FULLPIPE: More code to scene29_initScene()Eugene Sandulenko
2014-03-22FULLPIPE: FormattingEugene Sandulenko
2014-03-22FULLPIPE: Started scene29_initScene() implementationEugene Sandulenko
2014-03-22FULLPIPE: Implement sceneHandler29_manJump()Eugene Sandulenko
2014-03-22FULLPIPE: Implement sceneHandler29_manBend()Eugene Sandulenko
2014-03-20FULLPIPE: More work on scene29Eugene Sandulenko
2014-03-20FULLPIPE: Furhter work on scene29Eugene Sandulenko
2014-03-19FULLPIPE: Further work on sceneHandler29()Eugene Sandulenko
2014-03-18FULLPIPE: Code formattingEugene Sandulenko
2014-03-18FULLPIPE: Started scene29 implementaionEugene Sandulenko
2014-03-16FULLPIPE: Last renames in scene18and19. This completes the sceneEugene Sandulenko
2014-03-16FULLPIPE: Yet more renames in scene18 and 19Eugene Sandulenko
2014-03-16FULLPIPE: More vars renamed in scene18Eugene Sandulenko
2014-03-16FULLPIPE: More renames in scene18and19Eugene Sandulenko
2014-03-16FULLPIPE: Fix compiler warningEugene Sandulenko
2014-03-15FULLPIPE: Further work on scene18and19 renamesEugene Sandulenko
2014-03-14FULLPIPE: Further var renames in scene18and19Eugene Sandulenko
2014-03-13FULLPIPE: Some renames in scenes18 and 19Eugene Sandulenko
2014-03-12FULLPIPE: Fix warningEugene Sandulenko
2014-03-12FULLPIPE: Implement sceneHandler18_clickBoard()Eugene Sandulenko
2014-03-12FULLPIPE: Implement sceneHandler18_showManJumpTo()Eugene Sandulenko
2014-03-12FULLPIPE: Implement sceneHandler18and19_animateRiders()Eugene Sandulenko