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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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stateloader.cpp
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Author
2018-05-05
FULLPIPE: Reduce duplicate header includes
David Fioramonti
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2018-03-24
FULLPIPE: Fix playtime not being read from savegames
Adrian Frühwirth
2018-03-24
FULLPIPE: Use zero playtime when filling dummy header
Adrian Frühwirth
2017-12-02
FULLPIPE: Fix bug #10317: Save game metadata is missing
Eugene Sandulenko
2017-11-18
FULLPIPE: Fix memory leaks restoring save games
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and...
Colin Snover
2017-11-18
FULLPIPE: Remove unnecessary and unsafe C-style casts
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks of MovTable and remove unnecessary extra class
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks of SceneTag
Colin Snover
2017-11-18
FULLPIPE: Fix memory leak of save game thumbnail
Colin Snover
2017-11-18
FULLPIPE: Fix leaks and unnecessary extra allocations in FullpipeEngine
Colin Snover
2017-03-24
Unify all string function parameters to be const Common::String &
Filippos Karapetis
2017-03-22
FULLPIPE: Change more object-related functions to use Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String in all scene object names
Filippos Karapetis
2017-03-22
FULLPIPE: Change transCyrillic() to accept a Common::String
Filippos Karapetis
2016-12-20
FULLPIPE: Delete temporary memory streams used with MfcArchive
Filippos Karapetis
2016-12-11
FULLPIPE: Implement Russian demo differences
Eugene Sandulenko
2016-12-11
FULLPIPE: Simplify demo check in the engine
Eugene Sandulenko
2016-12-11
FULLPIPE: Beginnings of support of Russian demo
Eugene Sandulenko
2016-11-28
FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)
Torbjörn Andersson
2016-09-27
FULLPIPE: Add support loading/saving from GMM
Eugene Sandulenko
2016-09-27
FULLPIPE: Add support for loading from launcher
Eugene Sandulenko
2016-09-25
FULLPIPE: Remove redundant debug output
Eugene Sandulenko
2016-09-25
FULLPIPE: Fix loading saves
Eugene Sandulenko
2016-09-25
FULLPIPE: Added more debug output to saveload code
Eugene Sandulenko
2016-09-23
FULLPIPE: Added more debug info to saveload code
Eugene Sandulenko
2016-09-21
FULLPIPE: Furhter simplification of loading code
Eugene Sandulenko
2016-09-21
FULLPIPE: Optimize savegame loading
Eugene Sandulenko
2016-09-20
FULLPIPE: Correctly fill out dummy header on reading failure
Eugene Sandulenko
2016-09-20
FULLPIPE: Save ScummVM-specific header with the saves
Eugene Sandulenko
2016-09-20
FULLPIPE: Move more stuff to stateloader.cpp
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix game save/load
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix saving object to savegames
Eugene Sandulenko
2016-09-19
FULLPIPE: Added debug info to saveload code
Eugene Sandulenko
2016-09-19
FULLPIPE: Correct slot number on loading
Eugene Sandulenko
2016-09-18
FULLPIPE: Implemented savefile loading
Eugene Sandulenko
2016-09-18
FULLPIPE: Moved save-related functions to statesaver.cpp
Eugene Sandulenko
2016-09-18
FULLPIPE: Implement map saving and save obfuscation
Eugene Sandulenko
2016-09-16
FULLPIPE: Further work on game saving
Eugene Sandulenko
2016-08-29
FULLPIPE: More signed reads
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2014-06-12
FULLPIPE: Implement GameVar::~GameVar()
Eugene Sandulenko
2014-05-02
FULLPIPE: Removed couple of PtrList usages for code clarity
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-14
FULLPIPE: Implement FullpipeEngine::updateMap()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement preloadCallback()
Eugene Sandulenko
2014-01-08
FULLPIPE: Stubbed and implemented some class destructors
Eugene Sandulenko
2013-12-28
FULLPIPE: Correctly implement scene switching from command line
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
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