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path: root/engines/fullpipe/stateloader.cpp
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2013-09-18FULLPIPE: CGameLoader -> GameLoaderEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: CPtrList -> PtrListEugene Sandulenko
2013-09-15FULLPIPE: Initialize class variable. CID 1063187Eugene Sandulenko
2013-09-14FULLPIPE: Move PreloadItem methods where they belongEugene Sandulenko
2013-09-12FULLPIPE: Move Sc2 to gameloader.hEugene Sandulenko
2013-09-12FULLPIPE: Implement CGameLoader::preloadScene()Eugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Fix crashEugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorInfo::initObjectBehavior()Eugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missingEugene Sandulenko
2013-09-06FULLPIPE: Implement CGameLoader::applyPicAniInfos()Eugene Sandulenko
2013-09-06FULLPIPE: Fix CGameVar::addSubVar()Eugene Sandulenko
2013-09-06FULLPIPE: Renamed gameobj.h to constants.hEugene Sandulenko
2013-09-06FULLPIPE: Unstubbed loadGam() and CGameLoader()Eugene Sandulenko
2013-09-06FULLPIPE: Moved debug code to loadAllScenes()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented StaticANIObject::countMovements()Eugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Further work on loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Moved Messge class to messages.cppEugene Sandulenko
2013-09-06FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()Eugene Sandulenko
2013-09-06FULLPIPE: First part of scene drawing codeEugene Sandulenko
2013-09-06FULLPIPE: Initial stubs for input systemEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
Reduced header dependency. Put CGameLoader into separate files.
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguityEugene Sandulenko
2013-09-06FULLPIPE: Beginning of scene drawingEugene Sandulenko
2013-09-06FULLPIPE: Implemented quitting from picture browsingEugene Sandulenko
2013-09-06FULLPIPE: Initial code for bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Scene drawing stubsEugene Sandulenko
2013-09-06FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementationEugene Sandulenko
2013-09-06FULLPIPE: Fix indentationEugene Sandulenko
2013-09-06FULLPIPE: Continued scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued on scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenienceEugene Sandulenko
2013-09-06FULLPIPE: Load all scenes for debugging purposesEugene Sandulenko
2013-09-06FULLPIPE: Fix loading .qu filesEugene Sandulenko
Checked with all scenes. Everything loads fine.
2013-09-06FULLPIPE: Continued work on Scene loading. PicturesEugene Sandulenko
2013-09-06FULLPIPE: Started scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Further refactoring classes into separate filesEugene Sandulenko
2013-09-06FULLPIPE: Continued work on InventoryEugene Sandulenko
2013-09-06FULLPIPE: Put all inventory-related classes into separate fileEugene Sandulenko
2013-09-06FULLPIPE: Make Inventory2 inherit from InventoryEugene Sandulenko
2013-09-06FULLPIPE: implement initObjectStates()Eugene Sandulenko
2013-09-06FULLPIPE: Put debug output at deeper levelsEugene Sandulenko
2013-09-06FULLPIPE: Finish reading CMctlCompundEugene Sandulenko
2013-09-06FULLPIPE: Reading CMovGraphNodeEugene Sandulenko
2013-09-06FULLPIPE: Split out motion-related classesEugene Sandulenko