Age | Commit message (Expand) | Author |
2018-05-05 | FULLPIPE: Reduce duplicate header includes | David Fioramonti |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth |
2018-03-24 | FULLPIPE: Fix playtime not being read from savegames | Adrian Frühwirth |
2018-03-24 | FULLPIPE: Use zero playtime when filling dummy header | Adrian Frühwirth |
2017-12-02 | FULLPIPE: Fix bug #10317: Save game metadata is missing | Eugene Sandulenko |
2017-11-18 | FULLPIPE: Fix memory leaks restoring save games | Colin Snover |
2017-11-18 | FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and... | Colin Snover |
2017-11-18 | FULLPIPE: Remove unnecessary and unsafe C-style casts | Colin Snover |
2017-11-18 | FULLPIPE: Fix memory leaks of MovTable and remove unnecessary extra class | Colin Snover |
2017-11-18 | FULLPIPE: Fix memory leaks of SceneTag | Colin Snover |
2017-11-18 | FULLPIPE: Fix memory leak of save game thumbnail | Colin Snover |
2017-11-18 | FULLPIPE: Fix leaks and unnecessary extra allocations in FullpipeEngine | Colin Snover |
2017-03-24 | Unify all string function parameters to be const Common::String & | Filippos Karapetis |
2017-03-22 | FULLPIPE: Change more object-related functions to use Common::String | Filippos Karapetis |
2017-03-22 | FULLPIPE: Use Common::String in all scene object names | Filippos Karapetis |
2017-03-22 | FULLPIPE: Change transCyrillic() to accept a Common::String | Filippos Karapetis |
2016-12-20 | FULLPIPE: Delete temporary memory streams used with MfcArchive | Filippos Karapetis |
2016-12-11 | FULLPIPE: Implement Russian demo differences | Eugene Sandulenko |
2016-12-11 | FULLPIPE: Simplify demo check in the engine | Eugene Sandulenko |
2016-12-11 | FULLPIPE: Beginnings of support of Russian demo | Eugene Sandulenko |
2016-11-28 | FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones) | Torbjörn Andersson |
2016-09-27 | FULLPIPE: Add support loading/saving from GMM | Eugene Sandulenko |
2016-09-27 | FULLPIPE: Add support for loading from launcher | Eugene Sandulenko |
2016-09-25 | FULLPIPE: Remove redundant debug output | Eugene Sandulenko |
2016-09-25 | FULLPIPE: Fix loading saves | Eugene Sandulenko |
2016-09-25 | FULLPIPE: Added more debug output to saveload code | Eugene Sandulenko |
2016-09-23 | FULLPIPE: Added more debug info to saveload code | Eugene Sandulenko |
2016-09-21 | FULLPIPE: Furhter simplification of loading code | Eugene Sandulenko |
2016-09-21 | FULLPIPE: Optimize savegame loading | Eugene Sandulenko |
2016-09-20 | FULLPIPE: Correctly fill out dummy header on reading failure | Eugene Sandulenko |
2016-09-20 | FULLPIPE: Save ScummVM-specific header with the saves | Eugene Sandulenko |
2016-09-20 | FULLPIPE: Move more stuff to stateloader.cpp | Eugene Sandulenko |
2016-09-19 | FULLPIPE: Fix game save/load | Eugene Sandulenko |
2016-09-19 | FULLPIPE: Fix saving object to savegames | Eugene Sandulenko |
2016-09-19 | FULLPIPE: Added debug info to saveload code | Eugene Sandulenko |
2016-09-19 | FULLPIPE: Correct slot number on loading | Eugene Sandulenko |
2016-09-18 | FULLPIPE: Implemented savefile loading | Eugene Sandulenko |
2016-09-18 | FULLPIPE: Moved save-related functions to statesaver.cpp | Eugene Sandulenko |
2016-09-18 | FULLPIPE: Implement map saving and save obfuscation | Eugene Sandulenko |
2016-09-16 | FULLPIPE: Further work on game saving | Eugene Sandulenko |
2016-08-29 | FULLPIPE: More signed reads | Eugene Sandulenko |
2016-07-28 | FULLPIPE: Split all debug output by channels | Eugene Sandulenko |
2014-06-12 | FULLPIPE: Implement GameVar::~GameVar() | Eugene Sandulenko |
2014-05-02 | FULLPIPE: Removed couple of PtrList usages for code clarity | Eugene Sandulenko |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-01-14 | FULLPIPE: Implement FullpipeEngine::updateMap() | Eugene Sandulenko |
2014-01-10 | FULLPIPE: Implement preloadCallback() | Eugene Sandulenko |
2014-01-08 | FULLPIPE: Stubbed and implemented some class destructors | Eugene Sandulenko |
2013-12-28 | FULLPIPE: Correctly implement scene switching from command line | Eugene Sandulenko |
2013-12-21 | FULLPIPE: g_fullpipe -> g_fp for brevity | Eugene Sandulenko |